++Performance;

This commit is contained in:
MarcEricMartel 2022-04-06 23:07:24 -04:00
parent 16a67035d0
commit 5c30cdf26d
20 changed files with 58 additions and 53 deletions

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@ -7,24 +7,33 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
std::ifstream input(pos.str(), std::fstream::binary); std::ifstream input(pos.str(), std::fstream::binary);
if (input.fail()) { if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(PERLIN_SEED); OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
m_blocks.Reset(BTYPE_AIR); m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz; float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 256.; xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 1024.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 256.; ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 1024.;
float height = (simplex.eval(xnoiz, ynoiz)) * 60.f + 5.f; double height = 0;
for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.139;
ynoiz *= 1.139;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz; float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 64.; xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 64.; ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
float height = simplex.eval(xnoiz, ynoiz) * 5.f + 24.f; float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
@ -32,26 +41,26 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 16; ++iy) { for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
} }
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz; // float xnoiz, ynoiz;
xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; // xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; // ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; // bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) // for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
if (GetBlock(ix, iy, iz) == BTYPE_AIR) // if (GetBlock(ix, iy, iz) == BTYPE_AIR)
if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) // if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
if (tree) { // if (tree) {
for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 65)) % 42 + 1; ++i) // for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); // SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
break; // break;
} // }
} // }
} }
else { else {
input.seekg(0, std::ios_base::end); input.seekg(0, std::ios_base::end);

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@ -5,7 +5,6 @@
#include "array2d.h" #include "array2d.h"
#include "vertexbuffer.h" #include "vertexbuffer.h"
#include "blockinfo.h" #include "blockinfo.h"
#include "perlin.h"
#include "opensimplex.h" #include "opensimplex.h"
class World; class World;

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@ -16,7 +16,7 @@
#define CHUNK_SIZE_Y 128 #define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16 #define CHUNK_SIZE_Z 16
#define MAX_SELECTION_DISTANCE 5 #define MAX_SELECTION_DISTANCE 5
#define PERLIN_SEED 12345 #define SEED 12345
#ifdef _DEBUG #ifdef _DEBUG
#define WORLD_SIZE_X 64 #define WORLD_SIZE_X 64
@ -44,10 +44,10 @@
#define FRAMES_DELETE_CHUNKS 1 #define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 12 #define THREADS_GENERATE_CHUNKS 12
#define THREADS_UPDATE_CHUNKS 8 #define THREADS_UPDATE_CHUNKS 5
#define THREADS_DELETE_CHUNKS 10 #define THREADS_DELETE_CHUNKS 2
#define VIEW_DISTANCE 512 #define VIEW_DISTANCE 1024
#define TEXTURE_SIZE 512 #define TEXTURE_SIZE 512
#define MAX_BULLETS 512 #define MAX_BULLETS 512
#endif #endif

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@ -185,19 +185,18 @@ void Engine::PrintText(unsigned int x, unsigned int y, const std::string& t) {
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; } int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
void Engine::Render(float elapsedTime) { void Engine::Render(float elapsedTime) {
static float gameTime = elapsedTime; //static float gameTime = elapsedTime;
static float pollTime = 0; static float pollTime = 0;
static float bulletTime = 0; static float bulletTime = 0;
static BlockType bloc = 1; static BlockType bloc = 1;
if (elapsedTime > 0.1f) return; if (elapsedTime > 0.1f) return;
gameTime += elapsedTime; //gameTime += elapsedTime;
pollTime += elapsedTime; pollTime += elapsedTime;
Transformation all; Transformation all;
Transformation skybox; Transformation skybox;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// Transformations initiales // Transformations initiales
@ -208,7 +207,7 @@ void Engine::Render(float elapsedTime) {
if (bulletTime < 0.f) bulletTime = 0.f; if (bulletTime < 0.f) bulletTime = 0.f;
if (pollTime >= .005f) { if (pollTime >= .005f) {
m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), m_world, elapsedTime, &m_audio); m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, &m_audio);
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnées du joueur et m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnées du joueur et
// son vecteur de vélocité (pour l'effet Doppler) // son vecteur de vélocité (pour l'effet Doppler)
pollTime = 0; pollTime = 0;

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@ -13,7 +13,6 @@
#include "blockinfo.h" #include "blockinfo.h"
#include "array2d.h" #include "array2d.h"
#include "world.h" #include "world.h"
#include "perlin.h"
#include "bullet.h" #include "bullet.h"
class Engine : public OpenglContext { class Engine : public OpenglContext {
@ -47,7 +46,6 @@ private:
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
World m_world = World(); World m_world = World();
Perlin m_perlin = Perlin(8,45.f,7.f,12345);
Texture m_textureSkybox; Texture m_textureSkybox;
Texture m_textureFont; Texture m_textureFont;

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@ -4,6 +4,6 @@
int main() { int main() {
Engine engine; Engine engine;
engine.SetMaxFps(60); engine.SetMaxFps(10000);
engine.Start("Syndicat Quebecois de la Construction Simulator 2021", 1920, 1080, true); engine.Start("Syndicat Quebecois de la Construction Simulator 2021", 1920, 1080, true);
} }

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@ -64,25 +64,25 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
return delta; return delta;
} }
void Player::ApplyPhysics(Vector3f input, World world, float elapsedTime, Audio* audio) { void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
static irrklang::ISound* step; // Pour les sons de pas. static irrklang::ISound* step; // Pour les sons de pas.
static float timing = 0.f; static float timing = 0.f;
/* Gestion de collisions */ /* Gestion de collisions */
BlockType bt1, bt2, bt3; BlockType bt1, bt2, bt3;
bt1 = world.BlockAt(GetPosition().x, GetPosition().y + input.y, GetPosition().z); bt1 = world->BlockAt(GetPosition().x, GetPosition().y + input.y, GetPosition().z);
bt2 = world.BlockAt(GetPosition().x, GetPosition().y + input.y - 0.9f, GetPosition().z); bt2 = world->BlockAt(GetPosition().x, GetPosition().y + input.y - 0.9f, GetPosition().z);
bt3 = world.BlockAt(GetPosition().x, GetPosition().y + input.y - 1.7f, GetPosition().z); bt3 = world->BlockAt(GetPosition().x, GetPosition().y + input.y - 1.7f, GetPosition().z);
if ((bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) && m_position.y < 129.7f) { if ((bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) && m_position.y < 129.7f) {
bt1 = world.BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z); bt1 = world->BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z);
if (bt1 == BTYPE_AIR) m_position.y = (int)m_position.y + .7f; if (bt1 == BTYPE_AIR) m_position.y = (int)m_position.y + .7f;
m_velocity.y = input.y = 0; m_velocity.y = input.y = 0;
m_airborne = false; m_airborne = false;
} }
else { else {
if (abs(m_velocity.y) < 1.1f) m_velocity.y += input.y - 1.1f * elapsedTime; if (abs(m_velocity.y) < 1.1f) m_velocity.y += input.y - 1.1f * elapsedTime;
bt3 = world.BlockAt(GetPosition().x, GetPosition().y + m_velocity.y - 1.7f, GetPosition().z); bt3 = world->BlockAt(GetPosition().x, GetPosition().y + m_velocity.y - 1.7f, GetPosition().z);
bt1 = world.BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z); bt1 = world->BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z);
if (bt3 != BTYPE_AIR) { if (bt3 != BTYPE_AIR) {
m_velocity.y = 0; m_velocity.y = 0;
if (timing == 0.f) { if (timing == 0.f) {
@ -100,17 +100,17 @@ void Player::ApplyPhysics(Vector3f input, World world, float elapsedTime, Audio*
if (timing > 0.f) timing -= elapsedTime; if (timing > 0.f) timing -= elapsedTime;
if (timing < 0.f) timing = 0.f; if (timing < 0.f) timing = 0.f;
bt1 = world.BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
bt2 = world.BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
bt3 = world.BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.x = m_velocity.x = 0; input.x = m_velocity.x = 0;
m_velocity.z *= .5f; m_velocity.z *= .5f;
} }
bt1 = world.BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
bt2 = world.BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
bt3 = world.BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.z = m_velocity.z = 0; input.z = m_velocity.z = 0;
m_velocity.x *= .5f; m_velocity.x *= .5f;

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@ -13,7 +13,7 @@ public:
void TurnLeftRight(float value); void TurnLeftRight(float value);
void TurnTopBottom(float value); void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyPhysics(Vector3f input, World world, float elapsedTime, Audio* audio); void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
void ApplyTransformation(Transformation& transformation, bool rel = true) const; void ApplyTransformation(Transformation& transformation, bool rel = true) const;
Vector3f GetPosition() const; Vector3f GetPosition() const;

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@ -304,9 +304,9 @@ void World::RenderWorld(int& rendercount, Player& player, Transformation& world,
void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) { void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
int cx = player.GetPosition().x; int cx = player.GetPosition().x;
int cy = player.GetPosition().z; int cy = player.GetPosition().z;
static int frameGenerate = 0; static int frameGenerate = 1;
static int frameUpdate = 0; static int frameUpdate = 2;
static int frameDelete = 0; static int frameDelete = 3;
int side = 0; int side = 0;
int threads = 0; int threads = 0;
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];

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