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6ea5765574
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48d35dcf7c
31
SQCSim2021.sln
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31
SQCSim2021.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31624.102
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SQCSim2021", "SQCSim2021\SQCSim2021.vcxproj", "{90AE3964-E572-47EC-A7FB-B550481DC822}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Debug|x64.ActiveCfg = Debug|x64
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Debug|x64.Build.0 = Debug|x64
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Debug|x86.ActiveCfg = Debug|Win32
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Debug|x86.Build.0 = Debug|Win32
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Release|x64.ActiveCfg = Release|x64
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Release|x64.Build.0 = Release|x64
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Release|x86.ActiveCfg = Release|Win32
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{90AE3964-E572-47EC-A7FB-B550481DC822}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {422CB8A4-C8D4-44CC-9478-D867DE3AFFDA}
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EndGlobalSection
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EndGlobal
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157
SQCSim2021/SQCSim2021.vcxproj
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157
SQCSim2021/SQCSim2021.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{90ae3964-e572-47ec-a7fb-b550481dc822}</ProjectGuid>
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<RootNamespace>SQCSim2021</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="blockarray3d.h" />
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<ClInclude Include="blockinfo.h" />
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<ClInclude Include="chunk.h" />
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<ClInclude Include="define.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="blockarray3d.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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48
SQCSim2021/SQCSim2021.vcxproj.filters
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48
SQCSim2021/SQCSim2021.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="main.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="blockinfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="define.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="blockarray3d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="chunk.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="blockinfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="blockarray3d.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="chunk.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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1
SQCSim2021/blockarray3d.cpp
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1
SQCSim2021/blockarray3d.cpp
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#include "blockarray3d.h"
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20
SQCSim2021/blockarray3d.h
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SQCSim2021/blockarray3d.h
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#ifndef BLOCKARRAY3D_H__
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#define BLOCKARRAY3D_H__
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#include "define.h"
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class BlockArray3d {
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public:
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BlockArray3d();
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BlockArray3d(BlockArray3d& ba);
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~BlockArray3d();
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protected:
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void Set(int x, int y, int z, BlockType type);
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BlockType Get(int x, int y, int z) const;
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void Reset(BlockType type);
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private:
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int* arr;
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};
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#endif
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1
SQCSim2021/blockinfo.cpp
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SQCSim2021/blockinfo.cpp
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#include "blockinfo.h"
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18
SQCSim2021/blockinfo.h
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SQCSim2021/blockinfo.h
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#ifndef BLOCKINFO_H__
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#define BLOCKINFO_H__
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#include "define.h"
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class BlockInfo {
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public:
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BlockInfo(BlockType type, const std::string& name);
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~BlockInfo();
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BlockType GetType() const;
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void SetDurability(int durability);
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int GetDurability() const;
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void Show() const;
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};
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#endif
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1
SQCSim2021/chunk.cpp
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SQCSim2021/chunk.cpp
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#include "chunk.h"
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19
SQCSim2021/chunk.h
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SQCSim2021/chunk.h
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#ifndef CHUNK_H__
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#define CHUNK_H__
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#include "define.h"
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#include "blockarray3d.h"
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class Chunk : public BlockArray3d {
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public:
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Chunk();
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~Chunk();
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void RemoveBlock(int x, int y, int z);
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void SetBlock(int x, int y, int z, BlockType type);
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BlockType GetBlock(int x, int y, int z) const;
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};
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#endif
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16
SQCSim2021/define.h
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SQCSim2021/define.h
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#ifndef DEFINE_H__
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#define DEFINE_H__
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#include <string>
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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enum BlockType {
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BTYPE_AIR,
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BTYPE_DIRT,
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BTYPE_GRASS
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};
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#endif
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5
SQCSim2021/main.cpp
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5
SQCSim2021/main.cpp
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#include "main.h"
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int main() {
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return 0;
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}
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7
SQCSim2021/main.h
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7
SQCSim2021/main.h
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#ifndef MAIN_H__
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#define MAIN_H__
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#include "define.h"
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#endif
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|
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Reference in New Issue
Block a user