D'oh!
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@ -28,15 +28,15 @@ void Chunk::CheckNeighbors(int x, int z, World* world) {
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world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty();
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world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty();
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else if (x == CHUNK_SIZE_X - 1 && m_posX < WORLD_SIZE_X &&
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else if (x == CHUNK_SIZE_X - 1 && m_posX < WORLD_SIZE_X &&
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world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X - 1, 1, m_posY * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X - 1, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty();
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world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty();
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if (z == 0 && m_posY >= 0 &&
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if (z == 0 && m_posY >= 0 &&
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z))
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z))
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)->MakeDirty();
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)->MakeDirty();
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else if (z == CHUNK_SIZE_X - 1 && m_posY < WORLD_SIZE_Y &&
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else if (z == CHUNK_SIZE_X - 1 && m_posY < WORLD_SIZE_Y &&
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z - 1))
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z))
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z - 1)->MakeDirty();
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world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z)->MakeDirty();
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}
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}
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int Chunk::GetPosX() const { return m_posX; }
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int Chunk::GetPosX() const { return m_posX; }
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