SyndicatQuebecoisdelaConstr.../SQCSim2021/define.h

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#ifndef DEFINE_H__
#define DEFINE_H__
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
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#include <iostream>
#ifdef _WIN32
#include <windows.h>
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#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#endif
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#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
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#define MAX_SELECTION_DISTANCE 5
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#define PERLIN_SEED 12345
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#ifdef _DEBUG
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
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#define FRAMES_RENDER_CHUNKS 4
#define FRAMES_UPDATE_CHUNKS 4
#define FRAMES_DELETE_CHUNKS 4
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#define THREADS_GENERATE_CHUNKS 1
#define THREADS_UPDATE_CHUNKS 1
#define VIEW_DISTANCE 256
#define TEXTURE_SIZE 128
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#define MAX_BULLETS 64
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#endif
#ifdef NDEBUG
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#define WORLD_SIZE_X 128
#define WORLD_SIZE_Y 128
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#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 12
#define THREADS_UPDATE_CHUNKS 8
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#define VIEW_DISTANCE 1024
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#endif
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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#define TEXTURE_PATH "../SQCSim2021/media/textures/"
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#define SHADER_PATH "../SQCSim2021/media/shaders/"
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#define AUDIO_PATH "../SQCSim2021/media/audio/"
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#define CHUNK_PATH "../SQCSim2021/media/chunks/"
#endif // DEFINE_H__