SyndicatQuebecoisdelaConstr.../SQCSim2021/external/irrKlang-1.6.0/examples/04.OverrideFileAccess/04_OverrideFileAccess.dsp

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# Microsoft Developer Studio Project File - Name="04_OverrideFileAccess" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=04_OverrideFileAccess - Win32 Debug
!MESSAGE Dies ist kein g<>ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f<>hren Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "04_OverrideFileAccess.mak".
!MESSAGE
!MESSAGE Sie k<>nnen beim Ausf<73>hren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "04_OverrideFileAccess.mak" CFG="04_OverrideFileAccess - Win32 Debug"
!MESSAGE
!MESSAGE F<>r die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "04_OverrideFileAccess - Win32 Release" (basierend auf "Win32 (x86) Console Application")
!MESSAGE "04_OverrideFileAccess - Win32 Debug" (basierend auf "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"../../bin/win32-visualstudio/04.OverrideFileAccess.exe" /libpath:"../../lib/Win32-visualStudio"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"../../bin/win32-visualstudio/04.OverrideFileAccess.exe" /pdbtype:sept /libpath:"../../lib/Win32-visualStudio"
!ENDIF
# Begin Target
# Name "04_OverrideFileAccess - Win32 Release"
# Name "04_OverrideFileAccess - Win32 Debug"
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# End Target
# End Project