225 lines
8.0 KiB
C++
225 lines
8.0 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_KEYBOARD_HPP
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#define SFML_KEYBOARD_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the keyboard
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API Keyboard
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Key codes
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///
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////////////////////////////////////////////////////////////
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enum Key
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{
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Unknown = -1, ///< Unhandled key
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A = 0, ///< The A key
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B, ///< The B key
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C, ///< The C key
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D, ///< The D key
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E, ///< The E key
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F, ///< The F key
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G, ///< The G key
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H, ///< The H key
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I, ///< The I key
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J, ///< The J key
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K, ///< The K key
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L, ///< The L key
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M, ///< The M key
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N, ///< The N key
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O, ///< The O key
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P, ///< The P key
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Q, ///< The Q key
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R, ///< The R key
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S, ///< The S key
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T, ///< The T key
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U, ///< The U key
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V, ///< The V key
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W, ///< The W key
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X, ///< The X key
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Y, ///< The Y key
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Z, ///< The Z key
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Num0, ///< The 0 key
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Num1, ///< The 1 key
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Num2, ///< The 2 key
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Num3, ///< The 3 key
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Num4, ///< The 4 key
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Num5, ///< The 5 key
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Num6, ///< The 6 key
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Num7, ///< The 7 key
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Num8, ///< The 8 key
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Num9, ///< The 9 key
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Escape, ///< The Escape key
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LControl, ///< The left Control key
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LShift, ///< The left Shift key
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LAlt, ///< The left Alt key
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LSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
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RControl, ///< The right Control key
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RShift, ///< The right Shift key
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RAlt, ///< The right Alt key
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RSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
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Menu, ///< The Menu key
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LBracket, ///< The [ key
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RBracket, ///< The ] key
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SemiColon, ///< The ; key
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Comma, ///< The , key
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Period, ///< The . key
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Quote, ///< The ' key
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Slash, ///< The / key
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BackSlash, ///< The \ key
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Tilde, ///< The ~ key
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Equal, ///< The = key
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Dash, ///< The - key
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Space, ///< The Space key
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Return, ///< The Return key
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BackSpace, ///< The Backspace key
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Tab, ///< The Tabulation key
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PageUp, ///< The Page up key
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PageDown, ///< The Page down key
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End, ///< The End key
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Home, ///< The Home key
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Insert, ///< The Insert key
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Delete, ///< The Delete key
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Add, ///< The + key
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Subtract, ///< The - key
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Multiply, ///< The * key
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Divide, ///< The / key
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Left, ///< Left arrow
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Right, ///< Right arrow
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Up, ///< Up arrow
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Down, ///< Down arrow
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Numpad0, ///< The numpad 0 key
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Numpad1, ///< The numpad 1 key
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Numpad2, ///< The numpad 2 key
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Numpad3, ///< The numpad 3 key
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Numpad4, ///< The numpad 4 key
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Numpad5, ///< The numpad 5 key
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Numpad6, ///< The numpad 6 key
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Numpad7, ///< The numpad 7 key
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Numpad8, ///< The numpad 8 key
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Numpad9, ///< The numpad 9 key
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F1, ///< The F1 key
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F2, ///< The F2 key
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F3, ///< The F3 key
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F4, ///< The F4 key
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F5, ///< The F5 key
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F6, ///< The F6 key
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F7, ///< The F7 key
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F8, ///< The F8 key
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F9, ///< The F9 key
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F10, ///< The F10 key
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F11, ///< The F11 key
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F12, ///< The F12 key
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F13, ///< The F13 key
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F14, ///< The F14 key
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F15, ///< The F15 key
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Pause, ///< The Pause key
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KeyCount ///< Keep last -- the total number of keyboard keys
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};
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////////////////////////////////////////////////////////////
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/// \brief Check if a key is pressed
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///
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/// \param key Key to check
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///
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/// \return True if the key is pressed, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isKeyPressed(Key key);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the virtual keyboard
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///
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/// Warning: the virtual keyboard is not supported on all
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/// systems. It will typically be implemented on mobile OSes
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/// (Android, iOS) but not on desktop OSes (Windows, Linux, ...).
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///
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/// If the virtual keyboard is not available, this function does
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/// nothing.
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///
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/// \param visible True to show, false to hide
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///
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////////////////////////////////////////////////////////////
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static void setVirtualKeyboardVisible(bool visible);
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};
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} // namespace sf
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#endif // SFML_KEYBOARD_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Keyboard
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/// \ingroup window
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///
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/// sf::Keyboard provides an interface to the state of the
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/// keyboard. It only contains static functions (a single
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/// keyboard is assumed), so it's not meant to be instantiated.
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///
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/// This class allows users to query the keyboard state at any
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/// time and directly, without having to deal with a window and
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/// its events. Compared to the KeyPressed and KeyReleased events,
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/// sf::Keyboard can retrieve the state of a key at any time
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/// (you don't need to store and update a boolean on your side
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/// in order to know if a key is pressed or released), and you
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/// always get the real state of the keyboard, even if keys are
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/// pressed or released when your window is out of focus and no
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/// event is triggered.
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///
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/// Usage example:
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/// \code
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/// if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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/// {
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/// // move left...
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/// }
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/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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/// {
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/// // move right...
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/// }
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/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
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/// {
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/// // quit...
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/// }
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/// \endcode
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///
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/// \see sf::Joystick, sf::Mouse, sf::Touch
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///
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////////////////////////////////////////////////////////////
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