SyndicatQuebecoisdelaConstr.../SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMembers.html

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<td class="runninghead">IrrKlang.NET</td>
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<h1 class="dtH1">Vector3D Members
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<a href="IrrKlang.Vector3D.html">Vector3D overview</a>
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<h4 class="dtH4">Public Static (Shared) Operators</h4>
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<tr VALIGN="top"><td width="50%"><img src="puboperator.gif"></img><img src="static.gif" /><a href="IrrKlang.Vector3D.op_Addition.html">Addition Operator</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="puboperator.gif"></img><img src="static.gif" /><a href="IrrKlang.Vector3D.op_Division.html">Division Operator</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="puboperator.gif"></img><img src="static.gif" /><a href="IrrKlang.Vector3D.op_Equality.html">Equality Operator</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="puboperator.gif"></img><img src="static.gif" /><a href="IrrKlang.Vector3D.op_Multiply_overload_2.html">Multiplication Operator</a></td><td width="50%">Overloaded. <20></td></tr>
<tr VALIGN="top"><td width="50%"><img src="puboperator.gif"></img><img src="static.gif" /><a href="IrrKlang.Vector3D.op_Subtraction.html">Subtraction Operator</a></td><td width="50%"><EFBFBD></td></tr></table>
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<h4 class="dtH4">Public Instance Constructors</h4>
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<a href="IrrKlang.Vector3DConstructor.html">Vector3D</a>
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<td width="50%">Overloaded. Initializes a new instance of the Vector3D class.</td>
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<h4 class="dtH4">Public Instance Fields</h4>
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<tr VALIGN="top"><td width="50%"><img src="pubfield.gif"></img><a href="IrrKlang.Vector3D.X.html">X</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubfield.gif"></img><a href="IrrKlang.Vector3D.Y.html">Y</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubfield.gif"></img><a href="IrrKlang.Vector3D.Z.html">Z</a></td><td width="50%"><EFBFBD></td></tr></table>
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<h4 class="dtH4">Public Instance Properties</h4>
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<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.Vector3D.Length.html">Length</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.Vector3D.LengthSQ.html">LengthSQ</a></td><td width="50%"><EFBFBD></td></tr></table>
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<h4 class="dtH4">Public Instance Methods</h4>
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.CrossProduct.html">CrossProduct</a></td><td width="50%"> Returns cross product with an other vector</td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.DotProduct.html">DotProduct</a></td><td width="50%"> Returns the dot product with another vector. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.Equals.html">Equals</a></td><td width="50%"> Compares the vector to another vector. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.GetDistanceFrom.html">GetDistanceFrom</a></td><td width="50%"> Returns distance from an other point. Here, the vector is interpreted as point in 3 dimensional space. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.GetDistanceFromSQ.html">GetDistanceFromSQ</a></td><td width="50%"> Returns squared distance from an other point. Here, the vector is interpreted as point in 3 dimensional space. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemValueTypeClassGetHashCodeTopic.htm">GetHashCode</a> (inherited from <b>ValueType</b>)</td><td width="50%">
Returns the hash code for this instance.
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.GetInterpolated.html">GetInterpolated</a></td><td width="50%"> returns interpolated vector </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.GetLength.html">GetLength</a></td><td width="50%"> Returns length of the vector. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.GetLengthSQ.html">GetLengthSQ</a></td><td width="50%"> Returns squared length of the vector. This is useful because it is much faster then GetLength(). </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassGetTypeTopic.htm">GetType</a> (inherited from <b>Object</b>)</td><td width="50%">
Gets the <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemTypeClassTopic.htm">Type</a> of the current instance.
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.Invert.html">Invert</a></td><td width="50%"> Inverts the vector. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.IsBetweenPoints.html">IsBetweenPoints</a></td><td width="50%"> Returns if the point represented by this vector is between to points</td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.Normalize.html">Normalize</a></td><td width="50%"> Normalizes the vector. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.Set_overloads.html">Set</a></td><td width="50%">Overloaded. <20></td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.SetLength.html">SetLength</a></td><td width="50%"> Sets the lenght of the vector to a new value </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.Vector3D.ToString.html">ToString</a></td><td width="50%"><EFBFBD></td></tr></table>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.Vector3D.html">Vector3D Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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