SyndicatQuebecoisdelaConstr.../SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMinDistance.html

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<title>Default3DSoundMinDistance Property</title>
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<h1 class="dtH1">ISoundEngine.Default3DSoundMinDistance Property</h1>
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<p> Sets or gets the default minimal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance(). </p>
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<span class="lang">[Visual<61>Basic]</span>
<br />Public<EFBFBD>Property<EFBFBD>Default3DSoundMinDistance<EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a></div>
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<span class="lang">[C#]</span>
<br />public<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a><EFBFBD>Default3DSoundMinDistance<EFBFBD>{get;<3B>set;}</div>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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