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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_audio_recorder.html">irrklang::IAudioRecorder</a></td><td class="indexvalue">Interface to an audio recorder. Create it using the <a class="el" href="namespaceirrklang.html#aaa4535359bd66857aaadb746cf7d8cec" title="Creates an irrKlang audio recording device. The IAudioRecorder is the root object...">createIrrKlangAudioRecorder()</a> function </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_audio_stream.html">irrklang::IAudioStream</a></td><td class="indexvalue">Reads and decodes audio data into an usable audio stream for the <a class="el" href="classirrklang_1_1_i_sound_engine.html" title="Interface to the sound engine, for playing 3d and 2d sound and music.">ISoundEngine</a> </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_audio_stream_loader.html">irrklang::IAudioStreamLoader</a></td><td class="indexvalue">Class which is able to create an audio file stream from a file </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_captured_audio_data_receiver.html">irrklang::ICapturedAudioDataReceiver</a></td><td class="indexvalue">Interface to be implemented by the user if access to the recorded audio data is needed </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_file_factory.html">irrklang::IFileFactory</a></td><td class="indexvalue">Interface to overwrite file access in irrKlang </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_file_reader.html">irrklang::IFileReader</a></td><td class="indexvalue">Interface providing read acess to a file </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_ref_counted.html">irrklang::IRefCounted</a></td><td class="indexvalue">Base class of most objects of the irrKlang </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound.html">irrklang::ISound</a></td><td class="indexvalue">Represents a sound which is currently played </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound_device_list.html">irrklang::ISoundDeviceList</a></td><td class="indexvalue">A list of sound devices for a sound driver. Use <a class="el" href="namespaceirrklang.html#a38d9a69bf54fd60e76e80e199e44faee" title="Creates a list of available sound devices for the driver type.">irrklang::createSoundDeviceList()</a> to create this list </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound_effect_control.html">irrklang::ISoundEffectControl</a></td><td class="indexvalue">Interface to control the active sound effects (echo, reverb,...) of an <a class="el" href="classirrklang_1_1_i_sound.html" title="Represents a sound which is currently played.">ISound</a> object, a playing sound </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound_engine.html">irrklang::ISoundEngine</a></td><td class="indexvalue">Interface to the sound engine, for playing 3d and 2d sound and music </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound_mixed_output_receiver.html">irrklang::ISoundMixedOutputReceiver</a></td><td class="indexvalue">Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound_source.html">irrklang::ISoundSource</a></td><td class="indexvalue">A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_sound_stop_event_receiver.html">irrklang::ISoundStopEventReceiver</a></td><td class="indexvalue">Interface to be implemented by the user, which recieves sound stop events </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1_i_virtual_ref_counted.html">irrklang::IVirtualRefCounted</a></td><td class="indexvalue">Reference counting base class for objects in the Irrlicht Engine similar to <a class="el" href="classirrklang_1_1_i_ref_counted.html" title="Base class of most objects of the irrKlang.">IRefCounted</a> </td></tr>
<tr><td class="indexkey"><a class="el" href="structirrklang_1_1_s_audio_stream_format.html">irrklang::SAudioStreamFormat</a></td><td class="indexvalue">Structure describing an audio stream format with helper functions </td></tr>
<tr><td class="indexkey"><a class="el" href="structirrklang_1_1_s_internal_audio_interface.html">irrklang::SInternalAudioInterface</a></td><td class="indexvalue">Structure for returning pointers to the internal audio interface </td></tr>
<tr><td class="indexkey"><a class="el" href="classirrklang_1_1vec3d.html">irrklang::vec3d&lt; T &gt;</a></td><td class="indexvalue">3d vector template class for representing vectors and points in 3d </td></tr>
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<td width="0"> <div align="left"><small><a href="http://www.ambiera.com/irrklang" target="_blank"><img src="irrklang.png" alt="irrKlang Audio Library" align="middle" border=0 width=88 height=30></a></small></div></td>
<td> <div align="left"><small><em><font size="2">The <a href="http://www.ambiera.com/irrklang" target="_blank">irrKlang
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