66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef DEFINE_H__
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#define DEFINE_H__
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#include <iostream>
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#include <chrono>
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#define SRV_PORT 1025
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#define CLI_PORT 1026
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#define CHUNK_SIZE_X 4
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#define CHUNK_SIZE_Y 64
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#define CHUNK_SIZE_Z 4
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#define MAX_SELECTION_DISTANCE 5
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#define SEED 0
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#define COUNTDOWN 300
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#define WORLD_SIZE_X 64
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#define WORLD_SIZE_Y 64
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#define FRAMES_RENDER_CHUNKS 1
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#define FRAMES_UPDATE_CHUNKS 1
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#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 8
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#define THREADS_UPDATE_CHUNKS 6
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#define THREADS_DELETE_CHUNKS 3
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#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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#include <ctime>
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#define popen _popen
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#define pclose _pclose
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#else // Pas _WIN32
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#include <unistd.h>
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#include <time.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <cstring>
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#define SOCKET int
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#define INVALID_SOCKET -1
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#define closesocket close
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#endif // _WIN32
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#endif // DEFINE_H__
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