SQCSimulator2023/SQCSim2021/media/shaders/shader01.frag

14 lines
192 B
GLSL

uniform sampler2D tex;
varying vec4 light;
void main()
{
vec4 texel;
texel = texture2D(tex,gl_TexCoord[0].st);
texel *= light;
texel.a = 255.;
gl_FragColor = texel;
}