201 lines
5.9 KiB
C++
201 lines
5.9 KiB
C++
#include "textureatlas.h"
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#include <cmath>
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// TODO
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#include <iostream>
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#include <sstream>
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#include <cassert>
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#include "tool.h"
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TextureAtlas::TextureAtlas(unsigned int nbTexture) : m_isValid(false), m_currentTextureIndex(0)
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{
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if(nbTexture < 4)
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nbTexture = 4;
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// Arrondir sur la puissance de 2 superieure
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m_nbTexturePerSide = (int)sqrt((float)nbTexture);
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if(m_nbTexturePerSide * m_nbTexturePerSide < nbTexture)
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m_nbTexturePerSide++;
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while(!IsPowerOfTwo(m_nbTexturePerSide))
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m_nbTexturePerSide++;
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}
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TextureAtlas::~TextureAtlas()
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{
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if(IsValid())
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glDeleteTextures(1, &m_textureId);
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}
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TextureAtlas::TextureIndex TextureAtlas::AddTexture(const std::string& fname) {
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TextureList::iterator it = m_textureList.find(fname);
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if(it != m_textureList.end())
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return it->second.texIdx;
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TextureIndex id = m_currentTextureIndex++;
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m_textureList.insert(std::make_pair(fname, TextureInfo((ILuint)-1, id)));
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return id;
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}
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bool TextureAtlas::Generate(int textureSize, bool mipmap) {
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// TODO mipmap pas encore 100% parfait...
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assert(!mipmap);
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if(!IsPowerOfTwo(textureSize))
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return false;
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// Initialize Devil only once:
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static bool alreadyInitialized = false;
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if(!alreadyInitialized)
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{
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ilInit();
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iluInit();
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alreadyInitialized = true;
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}
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for(TextureList::iterator it = m_textureList.begin(); it != m_textureList.end(); ++it)
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{
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ILuint texid = it->second.texId;
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if(texid == (ILuint)-1)
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{
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std::cout << "Loading " << it->first << " (id=" << it->second.texIdx << ")..." << std::endl;
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ilGenImages(1, &texid);
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ilBindImage(texid);
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ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
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ilEnable(IL_ORIGIN_SET);
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ilEnable(IL_ALPHA);
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ilEnable(IL_BLIT_BLEND);
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if (!ilLoadImage((const ILstring)it->first.c_str()))
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return false;
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if (!ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE))
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return false;
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iluScale(textureSize, textureSize, 1);
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it->second.texId = texid;
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}
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}
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//std::cout << ilGetInteger(IL_IMAGE_BPP) << std::endl;
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//std::cout << ilGetInteger(IL_IMAGE_FORMAT) << std::endl;
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//std::cout << ilGetInteger(IL_IMAGE_DEPTH) << std::endl;
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//std::cout << ilGetInteger(IL_IMAGE_TYPE) << std::endl;
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//std::cout << ilGetInteger(IL_IMAGE_WIDTH) << std::endl;
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//std::cout << ilGetInteger(IL_IMAGE_HEIGHT) << std::endl;
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glGenTextures(1, &m_textureId);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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if(mipmap)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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int level = textureSize;
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int oglLevel = 0;
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int mipmapSize = textureSize * m_nbTexturePerSide;
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while(mipmapSize != 0)
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{
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ILuint atlasTex;
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ilGenImages(1, &atlasTex);
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ilBindImage(atlasTex);
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ilTexImage(mipmapSize, mipmapSize, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, 0);
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ilClearColour(1, 0, 0, 1);
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ilClearImage();
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for(TextureList::iterator it = m_textureList.begin(); it != m_textureList.end(); ++it)
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{
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ILuint tmpImg;
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ilGenImages(1, &tmpImg);
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ilBindImage(tmpImg);
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ilCopyImage(it->second.texId);
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iluImageParameter(ILU_FILTER, ILU_NEAREST);
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//iluImageParameter(ILU_FILTER, ILU_BILINEAR);
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if(level != textureSize)
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iluScale(level, level, 1);
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char* data = new char[level * level * 4];
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ilCopyPixels(0, 0, 0, level, level, 1, IL_RGBA, IL_UNSIGNED_BYTE, data);
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int imgIdx = it->second.texIdx;
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int x = imgIdx % m_nbTexturePerSide;
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int y = m_nbTexturePerSide - 1 - imgIdx / m_nbTexturePerSide;
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ilBindImage(atlasTex);
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ilSetPixels(x * level, y * level, 0, level, level, 1, IL_RGBA, IL_UNSIGNED_BYTE, data);
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//ilOverlayImage(tmpImg, x * level, y * level, 0);
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delete [] data;
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ilDeleteImages(1, &tmpImg);
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}
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// TODO
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//if(level == textureSize)
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//{
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//ilEnable(IL_FILE_OVERWRITE);
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//ilSaveImage("textureatlas.png");
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//}
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//std::cout << oglLevel << ":" << level << ":" << mipmapSize << std::endl;
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glTexImage2D(GL_TEXTURE_2D, oglLevel++, GL_RGBA, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, GL_RGBA, GL_UNSIGNED_BYTE, ilGetData());
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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CHECK_GL_ERROR();
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ilDeleteImages(1, &atlasTex);
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if(!mipmap)
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break;
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level /= 2;
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mipmapSize /= 2;
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}
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m_isValid = true;
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return true;
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}
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bool TextureAtlas::IsValid() const { return m_isValid; }
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void TextureAtlas::Bind() const
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{
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assert(IsValid());
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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}
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void TextureAtlas::TextureIndexToCoord(TextureIndex idx, float& u, float& v, float& w, float& h) const
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{
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w = 1.f / (float)m_nbTexturePerSide;
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h = 1.f / (float)m_nbTexturePerSide;
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u = (float)((unsigned int)idx % m_nbTexturePerSide) * w;
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v = (float)(m_nbTexturePerSide - 1 - (unsigned int)idx / m_nbTexturePerSide) * h;
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}
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