SQCSimulator2023/SQCSim2021/media/shaders/shader01.vert
2021-10-11 11:37:58 -04:00

9 lines
131 B
GLSL

varying vec4 light;
void main()
{
light = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}