2023-09-24 11:07:03 -04:00

60 lines
1.1 KiB
C++

#ifndef CONNECTION_H__
#define CONNECTION_H__
#include <deque>
#include <map>
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "define.h"
struct Input {
Timestamp timestamp;
UINT8 keys; // 0bFBLRJS__
Vector3f direction;
};
struct Output {
Timestamp timestamp;
UINT64 id = 0;
Vector3f position, direction;
bool is_shooting, is_jumping;
};
struct Sync {
Timestamp timestamp;
UINT64 sid = 0;
Vector3f position;
};
class Connection {
public:
Connection(
in_addr addr,
std::string name,
UINT64 hash,
UINT64 self_hash,
UINT64 team_hash);
~Connection();
Player* player = nullptr;
in_addr GetAddr() const;
UINT64 GetHash(bool self = true) const;
UINT64 GetTeamHash() const;
std::string GetName() const;
void AddInput(Input in);
Output* getOutput(Timestamp time);
Sync getSync(Timestamp time);
void CleanInputManifest(Timestamp time);
private:
std::map<Timestamp, Input> m_input_manifest;
std::map<Timestamp, Output> m_output_manifest;
in_addr m_addr;
UINT64 m_id,
m_sid,
m_tid;
std::string m_name;
};
#endif