SQCSimulator2023/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MaxDistance.html

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<h1 class="dtH1">ISound.MaxDistance Property</h1>
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<p> Sets the maximal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite. </p>
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<span class="lang">[Visual Basic]</span>
<br />Public Property MaxDistance As <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a></div>
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<span class="lang">[C#]</span>
<br />public <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a> MaxDistance {get; set;}</div>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISound.html">ISound Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<param name="Keyword" value="MaxDistance property, ISound class">
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<a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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