SQCSimulator2023/SQCSim2021/external/irrKlang-1.6.0/doc/dotnet/IrrKlang.ISoundEngineProperties.html
2021-10-19 10:27:59 -04:00

53 lines
3.9 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<html dir="LTR">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=Windows-1252" />
<meta name="vs_targetSchema" content="http://schemas.microsoft.com/intellisense/ie5" />
<title>ISoundEngine Properties</title>
<xml>
</xml>
<link rel="stylesheet" type="text/css" href="MSDN.css" />
</head>
<body id="bodyID" class="dtBODY">
<div id="nsbanner">
<div id="bannerrow1">
<table class="bannerparthead" cellspacing="0">
<tr id="hdr">
<td class="runninghead">IrrKlang.NET</td>
<td class="product">
</td>
</tr>
</table>
</div>
<div id="TitleRow">
<h1 class="dtH1">ISoundEngine Properties</h1>
</div>
</div>
<div id="nstext">
<p>The properties of the <b>ISoundEngine</b> class are listed below. For a complete list of <b>ISoundEngine</b> class members, see the <a href="IrrKlang.ISoundEngineMembers.html">ISoundEngine Members</a> topic.</p>
<h4 class="dtH4">Public Instance Properties</h4>
<div class="tablediv">
<table class="dtTABLE" cellspacing="0">
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.Default3DSoundMaxDistance.html">Default3DSoundMaxDistance</a></td><td width="50%"> Sets or gets the default maximal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance(). </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.Default3DSoundMinDistance.html">Default3DSoundMinDistance</a></td><td width="50%"> Sets or gets the default minimal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance(). </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.IsMultiThreaded.html">IsMultiThreaded</a></td><td width="50%"> Returns if irrKlang is running in the same thread as the application or is using multithreading. This basicly returns the flag set by the user when creating the sound engine. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.Name.html">Name</a></td><td width="50%"> Returns the name of the audio driver. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.SoundVolume.html">SoundVolume</a></td><td width="50%"> sets sound volume. This value is multiplied with all sounds played. Volume set to 0 is silent and 1.0f is full volume. </td></tr></table>
</div>
<h4 class="dtH4">See Also</h4>
<p>
<a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e" viewastext="true" style="display: none;">
<param name="Keyword" value="ISoundEngine class, properties">
</param>
</object>
<hr />
<div id="footer">
<p>
<a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
</p>
<p>
</p>
</div>
</div>
</body>
</html>