SQCSimulator2023/SQCSim2021/audio.h
2021-12-06 10:49:55 -05:00

32 lines
717 B
C++

#ifndef AUDIO_H__
#define AUDIO_H__
#include "external/irrKlang-1.6.0/include/irrklang.h"
#include "external/irrKlang-1.6.0/include/ik_ISoundSource.h"
#include "define.h"
#include "vector3.h"
class Audio {
private:
irrklang::ISoundEngine* m_engine;
irrklang::ISound* m_music;
public:
Audio();
Audio(const char* music);
~Audio();
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f& pos, Vector3f& vel, float volume);
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
void PlaySong(const char* music);
void ToggleMusicState();
void PauseEngine();
};
#endif // AUDIO_H__