SQCSimulator2023/SQCSim2021/player.h
Marc-Eric Martel c3c432c369 GUI
2021-10-26 17:28:37 -04:00

29 lines
709 B
C++

#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#include "transformation.h"
#include <cmath>
class Player {
public:
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
void Move(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
private:
Vector3f m_position;
Vector3f m_velocity;
float m_rotX = 0;
float m_rotY = 0;
float m_topspeed = 40;
float m_jumpforce = .9f;
};
#endif //_PLAYER_H__