SQCSimulator2023/SQCSim-srv/server.h

55 lines
963 B
C++

#ifndef SERVER_H__
#define SERVER_H__
#include <fstream>
#include <vector>
#include <set>
#include <string>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "connection.h"
using namespace netprot;
class Server {
public:
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
Server(LOG_DEST log = LOG_DEST::CONSOLE);
~Server();
int Init();
int Ready();
void Run();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
LOG_DEST m_log;
std::ofstream m_logfile;
Buffer m_buf;
std::map<uint64_t, Connection*> m_players;
std::map <Timestamp, Chat> m_chatlog;
std::vector<uint64_t> m_ids;
GameInfo m_game;
World* m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
};
#endif