SQCSimulator2023/SQCSim2021/external/sfml251/examples/island/resources/terrain.vert

9 lines
174 B
GLSL

varying vec3 normal;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_FrontColor = gl_Color;
normal = vec3(gl_MultiTexCoord0.xy, 1.0);
}