40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#ifndef CHUNK_H__
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#define CHUNK_H__
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#include "define.h"
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#include "array2d.h"
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#include "array3d.h"
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#include "blockinfo.h"
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#include "opensimplex.h"
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class World;
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class Chunk {
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private:
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Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
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bool m_isDirty = true;
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bool m_isModified = false;
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unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
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unsigned int m_posY;
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public:
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Chunk(unsigned int x, unsigned int y, int64_t seed);
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~Chunk();
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void RemoveBlock(int x, int y, int z, World* world);
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void SetBlock(int x, int y, int z, BlockType type, World* world);
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BlockType GetBlock(int x, int y, int z);
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void CheckNeighbors(unsigned int x, unsigned int z, World* world);
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void GetPosition(unsigned int& x, unsigned int& y) const;
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void PlaceTree(int x, int y, int z, int height);
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void Structure(int x, int y, int z, int height);
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bool IsDirty() const;
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void MakeDirty();
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void MakeClean();
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void MakeModified();
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};
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#endif // CHUNK_H__
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