90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#ifndef DEFINE_H__
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#define DEFINE_H__
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#include <iostream>
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#include <chrono>
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#define SRV_PORT 10000
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#define CLI_PORT 10001
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#define BUFFER_LENGTH 1500
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#define CHUNK_SIZE_X 6
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#define CHUNK_SIZE_Y 64
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#define CHUNK_SIZE_Z 6
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#define MAX_SELECTION_DISTANCE 5
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#define SEED 0
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#define COUNTDOWN 300
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#define WORLD_SIZE_X 64
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#define WORLD_SIZE_Y 64
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#define FRAMES_RENDER_CHUNKS 1
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#define FRAMES_UPDATE_CHUNKS 1
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#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 8
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#define THREADS_UPDATE_CHUNKS 6
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#define THREADS_DELETE_CHUNKS 3
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#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#define TIME_SPEED_BOOST 10 //secondes
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#define TIME_DAMAGE_BOOST 10 //secondes
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#define TIME_INVINCIBLE_BOOST 4 //secondes
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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#define BULLET_TIME .1
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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#include <ctime>
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#define poll WSAPoll
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#define flag_t u_long
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#define addrlen_t int
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#define ioctl ioctlsocket
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#define SOCK_NONBLOCK FIONBIO
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#define strcpy strcpy_s
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#define popen _popen
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#define pclose _pclose
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#else // Pas _WIN32
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#include <unistd.h>
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#include <time.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <cstring>
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#define flag_t unsigned int
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#define addrlen_t unsigned int
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#define SOCKET int
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#define INVALID_SOCKET -1
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#define closesocket close
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#endif // _WIN32
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#endif // DEFINE_H__
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