SQCSimulator2023/SQCSim2021/engine.h
2021-10-11 11:37:58 -04:00

53 lines
1.3 KiB
C++

#ifndef ENGINE_H__
#define ENGINE_H__
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
#include "transformation.h"
#include "shader.h""
#include "player.h"
#include "chunk.h"
class Engine : public OpenglContext
{
public:
Engine();
virtual ~Engine();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
virtual void UnloadResource();
virtual void Render(float elapsedTime);
virtual void KeyPressEvent(unsigned char key);
virtual void KeyReleaseEvent(unsigned char key);
virtual void MouseMoveEvent(int x, int y);
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
bool LoadTexture(Texture& texture, const std::string& filename, bool stopOnError = true);
private:
bool m_wireframe = false;
Texture m_textureFloor;
Texture m_textureSkybox;
Texture m_textureCube1;
Texture m_textureCube2;
Texture m_textureCube3;
Texture m_textureCube4;
Shader m_shader01;
Chunk m_testChunk;
Player m_player = Player(Vector3f(0, 0, 0));
bool m_keyW = false;
bool m_keyA = false;
bool m_keyS = false;
bool m_keyD = false;
bool m_keylshift = false;
bool m_keySpace = false;
};
#endif // ENGINE_H__