194 lines
5.2 KiB
C++
194 lines
5.2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CONFIG_HPP
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#define SFML_CONFIG_HPP
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////////////////////////////////////////////////////////////
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// Define the SFML version
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////////////////////////////////////////////////////////////
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#define SFML_VERSION_MAJOR 2
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#define SFML_VERSION_MINOR 3
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#define SFML_VERSION_PATCH 2
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////////////////////////////////////////////////////////////
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// Identify the operating system
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// see http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system
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////////////////////////////////////////////////////////////
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#if defined(_WIN32)
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// Windows
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#define SFML_SYSTEM_WINDOWS
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#elif defined(__APPLE__) && defined(__MACH__)
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// Apple platform, see which one it is
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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// iOS
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#define SFML_SYSTEM_IOS
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#elif TARGET_OS_MAC
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// MacOS
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#define SFML_SYSTEM_MACOS
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#else
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// Unsupported Apple system
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#error This Apple operating system is not supported by SFML library
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#endif
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#elif defined(__unix__)
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// UNIX system, see which one it is
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#if defined(__ANDROID__)
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// Android
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#define SFML_SYSTEM_ANDROID
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#elif defined(__linux__)
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// Linux
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#define SFML_SYSTEM_LINUX
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#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
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// FreeBSD
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#define SFML_SYSTEM_FREEBSD
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#else
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// Unsupported UNIX system
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#error This UNIX operating system is not supported by SFML library
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#endif
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#else
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// Unsupported system
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#error This operating system is not supported by SFML library
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#endif
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////////////////////////////////////////////////////////////
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// Define a portable debug macro
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////////////////////////////////////////////////////////////
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#if !defined(NDEBUG)
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#define SFML_DEBUG
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#endif
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////////////////////////////////////////////////////////////
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// Define helpers to create portable import / export macros for each module
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////////////////////////////////////////////////////////////
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#if !defined(SFML_STATIC)
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#if defined(SFML_SYSTEM_WINDOWS)
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// Windows compilers need specific (and different) keywords for export and import
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#define SFML_API_EXPORT __declspec(dllexport)
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#define SFML_API_IMPORT __declspec(dllimport)
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// For Visual C++ compilers, we also need to turn off this annoying C4251 warning
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#ifdef _MSC_VER
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#pragma warning(disable: 4251)
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#endif
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#else // Linux, FreeBSD, Mac OS X
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#if __GNUC__ >= 4
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// GCC 4 has special keywords for showing/hidding symbols,
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// the same keyword is used for both importing and exporting
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#define SFML_API_EXPORT __attribute__ ((__visibility__ ("default")))
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#define SFML_API_IMPORT __attribute__ ((__visibility__ ("default")))
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#else
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// GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
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#define SFML_API_EXPORT
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#define SFML_API_IMPORT
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#endif
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#endif
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#else
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// Static build doesn't need import/export macros
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#define SFML_API_EXPORT
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#define SFML_API_IMPORT
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#endif
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////////////////////////////////////////////////////////////
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// Define portable fixed-size types
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////////////////////////////////////////////////////////////
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namespace sf
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{
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// All "common" platforms use the same size for char, short and int
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// (basically there are 3 types for 3 sizes, so no other match is possible),
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// we can use them without doing any kind of check
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// 8 bits integer types
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typedef signed char Int8;
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typedef unsigned char Uint8;
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// 16 bits integer types
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typedef signed short Int16;
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typedef unsigned short Uint16;
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// 32 bits integer types
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typedef signed int Int32;
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typedef unsigned int Uint32;
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// 64 bits integer types
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#if defined(_MSC_VER)
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typedef signed __int64 Int64;
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typedef unsigned __int64 Uint64;
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#else
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typedef signed long long Int64;
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typedef unsigned long long Uint64;
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#endif
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} // namespace sf
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#endif // SFML_CONFIG_HPP
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