65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#ifndef CLI_DEFINE_H__
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#define CLI_DEFINE_H__
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//#define SFML_STATIC true
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#include <iostream>
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#include <chrono>
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#include <iomanip>
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#include <GL/glew.h>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "../SQCSim-common/define.h"
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#ifdef _WIN32
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#include <gl/GL.h>
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#include <gl/GLU.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <climits>
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#endif
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#define SRV_ADDR "127.0.0.1"
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#define COUNTDOWN 300
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#define BULLET_UPDATES_PER_FRAME 20
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
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#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
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//1 = jump shoot sans anim, 2 = jump shoot avec anim
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#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
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#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
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//1 = shoot sans anim, 2 = shoot avec anim
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#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
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#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
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#define TEXTURE_PATH "./media/textures/"
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#define SHADER_PATH "./media/shaders/"
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#define AUDIO_PATH "./media/audio/"
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#define CHUNK_PATH "./media/chunks/"
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#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
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enum GameState {
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MAIN_MENU,
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SPLASH,
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LOBBY,
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OPTIONS,
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PLAY,
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PAUSE
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};
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enum Resolution {
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HD = 0, // 1280x720 (High Definition)
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FHD, // 1920x1080 (Full HD)
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QHD, // 2560x1440 (Quad HD)
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UHD // 3840x2160 (Ultra HD)
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};
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#endif // DEFINE_H__
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