32 lines
803 B
C++
32 lines
803 B
C++
#ifndef MESH_H__
|
|
#define MESH_H__
|
|
|
|
#include "../SQCSim-common/chunk.h"
|
|
#include "../SQCSim-common/world.h"
|
|
#include "define.h"
|
|
#include "vertexbuffer.h"
|
|
|
|
class Mesh {
|
|
private:
|
|
VertexBuffer m_vertexBuffer;
|
|
VertexBuffer::VertexData* m_vd = nullptr;
|
|
int m_vcount = 0;
|
|
bool m_new = true;
|
|
Chunk* m_chunk; // NE PAS DÉTRUIRE ICI.
|
|
|
|
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
|
|
|
public:
|
|
Mesh(Chunk* chunk);
|
|
~Mesh();
|
|
|
|
void FlushMeshToVBO();
|
|
void FlushVBO();
|
|
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
|
void Render() const;
|
|
|
|
bool IsDirty() const;
|
|
bool IsNew();
|
|
void GetPosition(unsigned int& x, unsigned int& y, World* world) const;
|
|
};
|
|
#endif |