SQCSimulator2023/SQCSim-srv/connection.h
MarcEricMartel bc1f4f750b heum well
2023-11-06 17:59:57 -05:00

60 lines
1.3 KiB
C++

#ifndef CONNECTION_H__
#define CONNECTION_H__
#include <deque>
#include <unordered_map>
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h"
#include "../SQCSim-common/world.h"
#include "define.h"
using namespace netprot;
class Connection {
public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
LoginInfo log,
PlayerInfo play);
~Connection();
std::unique_ptr<Player> player = nullptr;
uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
std::string GetName() const;
void AddInput(Input in);
Output* getOutput(Timestamp time);
Sync getSync(Timestamp time);
SOCKET getSock() const;
PlayerInfo* getInfo() const;
sockaddr_in* getAddr() const;
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
void Run(World* world);
void CleanInputManifest(Timestamp time);
private:
std::unordered_map<Timestamp, Input> m_input_manifest;
std::unordered_map<Timestamp, Output> m_output_manifest;
std::unordered_map<Timestamp, Chat> m_chatlog;
SOCKET m_sock;
sockaddr_in m_addr;
LoginInfo m_loginfo;
PlayerInfo m_playinfo;
Timestamp m_startsync;
uint64_t m_last_in = 0,
m_last_out = 0;
Buffer m_buf,
m_bufout;
};
#endif