13 lines
170 B
GLSL
13 lines
170 B
GLSL
uniform sampler2D tex;
|
|
varying vec4 light;
|
|
|
|
void main()
|
|
{
|
|
vec4 texel;
|
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
|
|
|
texel *= light;
|
|
|
|
gl_FragColor = texel;
|
|
}
|