SQCSimulator2023/SQCSim2021/media/shaders/shader01.vert
MarcEricMartel 97ffc34e24 ÇA SAVE
2021-11-30 19:55:11 -05:00

9 lines
132 B
GLSL

varying vec4 light;
void main()
{
light = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}