#include "mesh.h" Mesh::Mesh(Chunk* chunk): m_chunk(chunk) {} Mesh::~Mesh() { FlushVBO(); } void Mesh::FlushMeshToVBO() { m_vertexBuffer.SetMeshData(m_vd, m_vcount); m_vcount = 0; //delete[] m_vd; } void Mesh::FlushVBO() { m_vertexBuffer.Flush(); } void Mesh::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { float u, v, s; // Update mesh if (m_chunk->IsDirty()) { int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4); m_vd = new VertexBuffer::VertexData[maxVertexCount]; m_vcount = 0; for (int x = 0; x < CHUNK_SIZE_X; ++x) { for (int z = 0; z < CHUNK_SIZE_Z; ++z) { for (int y = 0; y < CHUNK_SIZE_Y; ++y) { if (m_vcount > USHRT_MAX) break; BlockType bt = m_chunk->GetBlock(x, y, z); if (bt != BTYPE_AIR) { blockinfo[bt]->GetTexture(u, v, s); AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world); } } } } if (m_vcount > USHRT_MAX) { m_vcount = USHRT_MAX; std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl; } } m_chunk->MakeClean(); } void Mesh::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world) { unsigned int cex, cey, cpx, cpy; m_chunk->GetPosition(cpx, cpy); world->GetScope(cex, cey); int cx = x + (cpx - cex) * CHUNK_SIZE_X, cy = z + (cpy - cey) * CHUNK_SIZE_Z; if (y == CHUNK_SIZE_Y - 1 || m_chunk->GetBlock(x, y + 1, z) == BTYPE_AIR) { // y vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v); } if (y == 0 || m_chunk->GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v); vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v); } if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); } if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v); vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v); } if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s); } if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v); vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v); } } void Mesh::Render() const { m_vertexBuffer.Render(); } bool Mesh::IsDirty() const { return m_chunk->IsDirty(); } bool Mesh::IsNew() { bool bl = m_new; if (m_new) m_new = false; return bl; } void Mesh::GetPosition(unsigned int& x, unsigned int& y, World* world) const { unsigned int sx, sy; world->GetScope(sx, sy); m_chunk->GetPosition(x, y); x -= sx; y -= sy; }