#include "remoteplayer.h" #include #include RemotePlayer::RemotePlayer() : Player(Vector3f(0, 0, 0), 0, 0), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), next() { } void RemotePlayer::Init() { } void RemotePlayer::Feed(const netprot::Output out) { next.position = out.position; next.direction = out.direction; next.states = out.states; next.id = out.id; //a revoir pour le jump et le shoot en meme temps lorsque les test seront possible if (current.position != next.position) { Vector3f positionDelta = next.position - current.position; m_position = next.position + positionDelta; m_direction = next.direction; m_team_id = next.id; } if(next.direction != current.direction) { m_direction = next.direction; current.direction = next.direction; } if (next.states.shooting) { m_animstate = Anim::SHOOTING; } else if (next.states.jumping) { m_animstate = Anim::JUMPING; } else if (next.states.dead) { m_animstate = Anim::DEAD; } else if(next.states.jumpshot){ m_animstate = Anim::JUMPSHOOT; } else if (next.states.still) { m_animstate = Anim::STILL; } else if (next.states.running) { m_animstate = Anim::RUNNING; } current.direction = next.direction; current.position = next.position; current.states = next.states; current.id = next.id; }