#ifndef ENGINE_H__ #define ENGINE_H__ #include "define.h" #include "openglcontext.h" #include "texture.h" #include "transformation.h" #include "shader.h" #include "player.h" #include "chunk.h" #include "skybox.h" #include "audio.h" #include "textureatlas.h" #include "blockinfo.h" #include "array2d.h" class Engine : public OpenglContext { public: Engine(); virtual ~Engine(); virtual void Init(); virtual void DeInit(); virtual void LoadResource(); virtual void UnloadResource(); virtual void Render(float elapsedTime); virtual void KeyPressEvent(unsigned char key); virtual void KeyReleaseEvent(unsigned char key); virtual void MouseMoveEvent(int x, int y); virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y); virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); private: bool LoadTexture(Texture& texture, const std::string& filename, bool stopOnError = true); void DrawHud(float elapsedTime); void PrintText(unsigned int x, unsigned int y, const std::string& t); int GetFps(float elapsedTime) const; private: bool m_wireframe = false; BlockInfo* m_blockinfo[BTYPE_LAST]; TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); Array2d m_chunks = Array2d(VIEW_DISTANCE, VIEW_DISTANCE); Texture m_textureFloor; Texture m_textureSkybox; Texture m_textureFont; Texture m_textureCrosshair; Texture m_textureCube1; Skybox m_skybox; Shader m_shader01; Audio m_audio = Audio(AUDIO_PATH "music01.wav"); Player m_player = Player(Vector3f(0, 0, 0)); bool m_keyW = false; bool m_keyA = false; bool m_keyS = false; bool m_keyD = false; bool m_keylshift = false; bool m_keySpace = false; }; #endif // ENGINE_H__