#ifndef DEFINE_H__ #define DEFINE_H__ #include #include #include #ifdef _WIN32 #include #include #include #include #endif #define CHUNK_SIZE_X 16 #define CHUNK_SIZE_Y 128 #define CHUNK_SIZE_Z 16 #define MAX_SELECTION_DISTANCE 5 #define SEED 12345 #ifdef _DEBUG #define WORLD_SIZE_X 64 #define WORLD_SIZE_Y 64 #define FRAMES_RENDER_CHUNKS 4 #define FRAMES_UPDATE_CHUNKS 4 #define FRAMES_DELETE_CHUNKS 4 #define THREADS_GENERATE_CHUNKS 1 #define THREADS_UPDATE_CHUNKS 1 #define THREADS_DELETE_CHUNKS 1 #define VIEW_DISTANCE 256 #define TEXTURE_SIZE 128 #define MAX_BULLETS 64 #define BASE_WIDTH 640 #define BASE_HEIGHT 480 #endif #ifdef NDEBUG #define WORLD_SIZE_X 16 #define WORLD_SIZE_Y 16 #define FRAMES_RENDER_CHUNKS 1 #define FRAMES_UPDATE_CHUNKS 1 #define FRAMES_DELETE_CHUNKS 1 #define THREADS_GENERATE_CHUNKS 12 #define THREADS_UPDATE_CHUNKS 5 #define THREADS_DELETE_CHUNKS 2 #define VIEW_DISTANCE 1024 #define TEXTURE_SIZE 512 #define MAX_BULLETS 512 #endif typedef uint8_t BlockType; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; //#define TEXTURE_PATH "../SQCSim2021/media/textures/" //#define SHADER_PATH "../SQCSim2021/media/shaders/" //#define AUDIO_PATH "../SQCSim2021/media/audio/" //#define CHUNK_PATH "../SQCSim2021/media/chunks/" #define TEXTURE_PATH "./media/textures/" #define SHADER_PATH "./media/shaders/" #define AUDIO_PATH "./media/audio/" #define CHUNK_PATH "./media/chunks/" #endif // DEFINE_H__