#ifndef DEFINE_H__ #define DEFINE_H__ #include #include #define SRV_PORT 1025 #define CLI_PORT 1026 #define CHUNK_SIZE_X 4 #define CHUNK_SIZE_Y 64 #define CHUNK_SIZE_Z 4 #define MAX_SELECTION_DISTANCE 5 #define SEED 0 #define COUNTDOWN 300 #define WORLD_SIZE_X 64 #define WORLD_SIZE_Y 64 #define FRAMES_RENDER_CHUNKS 1 #define FRAMES_UPDATE_CHUNKS 1 #define FRAMES_DELETE_CHUNKS 1 #define THREADS_GENERATE_CHUNKS 8 #define THREADS_UPDATE_CHUNKS 6 #define THREADS_DELETE_CHUNKS 3 #define VIEW_DISTANCE 512 // Si les chunks arrętent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. #define TEXTURE_SIZE 512 #define MAX_BULLETS 512 typedef uint8_t BlockType; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; typedef uint64_t Timestamp; #ifdef _WIN32 #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject #pragma comment(lib,"ws2_32.lib") #include #include #include #include #define popen _popen #define pclose _pclose #else // Pas _WIN32 #include #include #include #include #include #include #define SOCKET int #define INVALID_SOCKET -1 #define closesocket close #endif // _WIN32 #endif // DEFINE_H__