//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_NONCOPYABLE_HPP #define SFML_NONCOPYABLE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Utility class that makes any derived /// class non-copyable /// //////////////////////////////////////////////////////////// class SFML_SYSTEM_API NonCopyable { protected: //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// Because this class has a copy constructor, the compiler /// will not automatically generate the default constructor. /// That's why we must define it explicitly. /// //////////////////////////////////////////////////////////// NonCopyable() {} private: //////////////////////////////////////////////////////////// /// \brief Disabled copy constructor /// /// By making the copy constructor private, the compiler will /// trigger an error if anyone outside tries to use it. /// To prevent NonCopyable or friend classes from using it, /// we also give no definition, so that the linker will /// produce an error if the first protection was inefficient. /// //////////////////////////////////////////////////////////// NonCopyable(const NonCopyable&); //////////////////////////////////////////////////////////// /// \brief Disabled assignment operator /// /// By making the assignment operator private, the compiler will /// trigger an error if anyone outside tries to use it. /// To prevent NonCopyable or friend classes from using it, /// we also give no definition, so that the linker will /// produce an error if the first protection was inefficient. /// //////////////////////////////////////////////////////////// NonCopyable& operator =(const NonCopyable&); }; } // namespace sf #endif // SFML_NONCOPYABLE_HPP //////////////////////////////////////////////////////////// /// \class sf::NonCopyable /// \ingroup system /// /// This class makes its instances non-copyable, by explicitly /// disabling its copy constructor and its assignment operator. /// /// To create a non-copyable class, simply inherit from /// sf::NonCopyable. /// /// The type of inheritance (public or private) doesn't matter, /// the copy constructor and assignment operator are declared private /// in sf::NonCopyable so they will end up being inaccessible in both /// cases. Thus you can use a shorter syntax for inheriting from it /// (see below). /// /// Usage example: /// \code /// class MyNonCopyableClass : sf::NonCopyable /// { /// ... /// }; /// \endcode /// /// Deciding whether the instances of a class can be copied /// or not is a very important design choice. You are strongly /// encouraged to think about it before writing a class, /// and to use sf::NonCopyable when necessary to prevent /// many potential future errors when using it. This is also /// a very important indication to users of your class. /// ////////////////////////////////////////////////////////////