//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_VERTEX_HPP #define SFML_VERTEX_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Define a point with color and texture coordinates /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Vertex { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// Vertex(); //////////////////////////////////////////////////////////// /// \brief Construct the vertex from its position /// /// The vertex color is white and texture coordinates are (0, 0). /// /// \param thePosition Vertex position /// //////////////////////////////////////////////////////////// Vertex(const Vector2f& thePosition); //////////////////////////////////////////////////////////// /// \brief Construct the vertex from its position and color /// /// The texture coordinates are (0, 0). /// /// \param thePosition Vertex position /// \param theColor Vertex color /// //////////////////////////////////////////////////////////// Vertex(const Vector2f& thePosition, const Color& theColor); //////////////////////////////////////////////////////////// /// \brief Construct the vertex from its position and texture coordinates /// /// The vertex color is white. /// /// \param thePosition Vertex position /// \param theTexCoords Vertex texture coordinates /// //////////////////////////////////////////////////////////// Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords); //////////////////////////////////////////////////////////// /// \brief Construct the vertex from its position, color and texture coordinates /// /// \param thePosition Vertex position /// \param theColor Vertex color /// \param theTexCoords Vertex texture coordinates /// //////////////////////////////////////////////////////////// Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// Vector2f position; ///< 2D position of the vertex Color color; ///< Color of the vertex Vector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex }; } // namespace sf #endif // SFML_VERTEX_HPP //////////////////////////////////////////////////////////// /// \class sf::Vertex /// \ingroup graphics /// /// A vertex is an improved point. It has a position and other /// extra attributes that will be used for drawing: in SFML, /// vertices also have a color and a pair of texture coordinates. /// /// The vertex is the building block of drawing. Everything which /// is visible on screen is made of vertices. They are grouped /// as 2D primitives (triangles, quads, ...), and these primitives /// are grouped to create even more complex 2D entities such as /// sprites, texts, etc. /// /// If you use the graphical entities of SFML (sprite, text, shape) /// you won't have to deal with vertices directly. But if you want /// to define your own 2D entities, such as tiled maps or particle /// systems, using vertices will allow you to get maximum performances. /// /// Example: /// \code /// // define a 100x100 square, red, with a 10x10 texture mapped on it /// sf::Vertex vertices[] = /// { /// sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2f( 0, 0)), /// sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2f( 0, 10)), /// sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)), /// sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2f(10, 0)) /// }; /// /// // draw it /// window.draw(vertices, 4, sf::Quads); /// \endcode /// /// Note: although texture coordinates are supposed to be an integer /// amount of pixels, their type is float because of some buggy graphics /// drivers that are not able to process integer coordinates correctly. /// /// \see sf::VertexArray /// ////////////////////////////////////////////////////////////