//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDFILEWRITER_HPP #define SFML_SOUNDFILEWRITER_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Abstract base class for sound file encoding /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API SoundFileWriter { public: //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~SoundFileWriter() {} //////////////////////////////////////////////////////////// /// \brief Open a sound file for writing /// /// \param filename Path of the file to open /// \param sampleRate Sample rate of the sound /// \param channelCount Number of channels of the sound /// /// \return True if the file was successfully opened /// //////////////////////////////////////////////////////////// virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount) = 0; //////////////////////////////////////////////////////////// /// \brief Write audio samples to the open file /// /// \param samples Pointer to the sample array to write /// \param count Number of samples to write /// //////////////////////////////////////////////////////////// virtual void write(const Int16* samples, Uint64 count) = 0; }; } // namespace sf #endif // SFML_SOUNDFILEWRITER_HPP //////////////////////////////////////////////////////////// /// \class sf::SoundFileWriter /// \ingroup audio /// /// This class allows users to write audio file formats not natively /// supported by SFML, and thus extend the set of supported writable /// audio formats. /// /// A valid sound file writer must override the open and write functions, /// as well as providing a static check function; the latter is used by /// SFML to find a suitable writer for a given filename. /// /// To register a new writer, use the sf::SoundFileFactory::registerWriter /// template function. /// /// Usage example: /// \code /// class MySoundFileWriter : public sf::SoundFileWriter /// { /// public: /// /// static bool check(const std::string& filename) /// { /// // typically, check the extension /// // return true if the writer can handle the format /// } /// /// virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount) /// { /// // open the file 'filename' for writing, /// // write the given sample rate and channel count to the file header /// // return true on success /// } /// /// virtual void write(const sf::Int16* samples, sf::Uint64 count) /// { /// // write 'count' samples stored at address 'samples', /// // convert them (for example to normalized float) if the format requires it /// } /// }; /// /// sf::SoundFileFactory::registerWriter(); /// \endcode /// /// \see sf::OutputSoundFile, sf::SoundFileFactory, sf::SoundFileReader /// ////////////////////////////////////////////////////////////