#include "audio.h" Audio::Audio() { m_WavEngine = irrklang::createIrrKlangDevice(); } Audio::~Audio() { m_WavEngine->drop(); } bool Audio::GetState() const { return m_state; } void Audio::SetState(bool state) { if (state) m_WavEngine->play2D(AUDIO_PATH "music01.wav", true); else m_WavEngine->stopAllSounds(); m_state = state; }