//----------------------------------------------------------------------------- // // ImageLib Utility Toolkit Sources // Copyright (C) 2000-2017 by Denton Woods // Last modified: 03/07/2009 // // Filename: IL/ilut.h // // Description: The main include file for ILUT // //----------------------------------------------------------------------------- // Doxygen comment /*! \file ilut.h The main include file for ILUT */ #ifndef __ilut_h_ #ifndef __ILUT_H__ #define __ilut_h_ #define __ILUT_H__ #include #include //----------------------------------------------------------------------------- // Defines //----------------------------------------------------------------------------- #define ILUT_VERSION_1_8_0 1 #define ILUT_VERSION 180 // Attribute Bits #define ILUT_OPENGL_BIT 0x00000001 #define ILUT_D3D_BIT 0x00000002 #define ILUT_ALL_ATTRIB_BITS 0x000FFFFF // Error Types #define ILUT_INVALID_ENUM 0x0501 #define ILUT_OUT_OF_MEMORY 0x0502 #define ILUT_INVALID_VALUE 0x0505 #define ILUT_ILLEGAL_OPERATION 0x0506 #define ILUT_INVALID_PARAM 0x0509 #define ILUT_COULD_NOT_OPEN_FILE 0x050A #define ILUT_STACK_OVERFLOW 0x050E #define ILUT_STACK_UNDERFLOW 0x050F #define ILUT_BAD_DIMENSIONS 0x0511 #define ILUT_NOT_SUPPORTED 0x0550 // State Definitions #define ILUT_PALETTE_MODE 0x0600 #define ILUT_OPENGL_CONV 0x0610 #define ILUT_D3D_MIPLEVELS 0x0620 #define ILUT_MAXTEX_WIDTH 0x0630 #define ILUT_MAXTEX_HEIGHT 0x0631 #define ILUT_MAXTEX_DEPTH 0x0632 #define ILUT_GL_USE_S3TC 0x0634 #define ILUT_D3D_USE_DXTC 0x0634 #define ILUT_GL_GEN_S3TC 0x0635 #define ILUT_D3D_GEN_DXTC 0x0635 #define ILUT_S3TC_FORMAT 0x0705 #define ILUT_DXTC_FORMAT 0x0705 #define ILUT_D3D_POOL 0x0706 #define ILUT_D3D_ALPHA_KEY_COLOR 0x0707 #define ILUT_D3D_ALPHA_KEY_COLOUR 0x0707 #define ILUT_FORCE_INTEGER_FORMAT 0x0636 //This new state does automatic texture target detection //if enabled. Currently, only cubemap detection is supported. //if the current image is no cubemap, the 2d texture is chosen. #define ILUT_GL_AUTODETECT_TEXTURE_TARGET 0x0807 // Values #define ILUT_VERSION_NUM IL_VERSION_NUM #define ILUT_VENDOR IL_VENDOR // The different rendering api's...more to be added later? #define ILUT_OPENGL 0 #define ILUT_ALLEGRO 1 #define ILUT_WIN32 2 #define ILUT_DIRECT3D8 3 #define ILUT_DIRECT3D9 4 #define ILUT_X11 5 #define ILUT_DIRECT3D10 6 #if (defined(_WIN32) || defined(_WIN64)) #if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY)) #if defined(_MSC_VER) || defined(__BORLANDC__) #pragma comment(lib, "ILUT.lib") #endif #endif #include #endif ////////////// // OpenGL ////////////// #ifdef ILUT_USE_OPENGL #if defined(_MSC_VER) || defined(_WIN32) //#define WIN32_LEAN_AND_MEAN #include #endif//_MSC_VER #ifdef __APPLE__ #include #include #else #include #include #endif//__APPLE__ #endif #ifdef ILUT_USE_WIN32 //#define WIN32_LEAN_AND_MEAN #ifdef _DEBUG #define _CRTDBG_MAP_ALLOC #include #ifndef _WIN32_WCE #include #endif #endif #include #endif // // If we can avoid including these in all cases thing tend to break less // and we can keep all of them defined as available // // Kriss // // ImageLib Utility Toolkit's Allegro Functions #ifdef ILUT_USE_ALLEGRO // #include #endif//ILUT_USE_ALLEGRO #ifdef ILUT_USE_SDL // #include #endif #ifdef ILUT_USE_DIRECTX8 #include #endif//ILUT_USE_DIRECTX9 #ifdef ILUT_USE_DIRECTX9 #include #endif//ILUT_USE_DIRECTX9 #ifdef ILUT_USE_DIRECTX10 #pragma warning(push) #pragma warning(disable : 4201) // Disables 'nonstandard extension used : nameless struct/union' warning #include #include #include #pragma warning(pop) #endif//ILUT_USE_DIRECTX10 #ifdef ILUT_USE_X11 #include #include #ifdef ILUT_USE_XSHM #include #include #include #endif//ILUT_USE_XSHM #endif//ILUT_USE_X11 //----------------------------------------------------------------------------- // Functions //----------------------------------------------------------------------------- #ifdef __cplusplus extern "C" { #endif // ImageLib Utility Toolkit Functions ILAPI ILboolean ILAPIENTRY ilutDisable(ILenum Mode); ILAPI ILboolean ILAPIENTRY ilutEnable(ILenum Mode); ILAPI ILboolean ILAPIENTRY ilutGetBoolean(ILenum Mode); ILAPI void ILAPIENTRY ilutGetBooleanv(ILenum Mode, ILboolean *Param); ILAPI ILint ILAPIENTRY ilutGetInteger(ILenum Mode); ILAPI void ILAPIENTRY ilutGetIntegerv(ILenum Mode, ILint *Param); ILAPI ILstring ILAPIENTRY ilutGetString(ILenum StringName); ILAPI void ILAPIENTRY ilutInit(void); ILAPI ILboolean ILAPIENTRY ilutIsDisabled(ILenum Mode); ILAPI ILboolean ILAPIENTRY ilutIsEnabled(ILenum Mode); ILAPI void ILAPIENTRY ilutPopAttrib(void); ILAPI void ILAPIENTRY ilutPushAttrib(ILuint Bits); ILAPI void ILAPIENTRY ilutSetInteger(ILenum Mode, ILint Param); ILAPI ILboolean ILAPIENTRY ilutRenderer(ILenum Renderer); // ImageLib Utility Toolkit's OpenGL Functions #ifdef ILUT_USE_OPENGL ILAPI GLuint ILAPIENTRY ilutGLBindTexImage(); ILAPI GLuint ILAPIENTRY ilutGLBindMipmaps(void); ILAPI ILboolean ILAPIENTRY ilutGLBuildMipmaps(void); ILAPI GLuint ILAPIENTRY ilutGLLoadImage(ILstring FileName); ILAPI ILboolean ILAPIENTRY ilutGLScreen(void); ILAPI ILboolean ILAPIENTRY ilutGLScreenie(void); ILAPI ILboolean ILAPIENTRY ilutGLSaveImage(ILstring FileName, GLuint TexID); ILAPI ILboolean ILAPIENTRY ilutGLSubTex2D(GLuint TexID, ILuint XOff, ILuint YOff); ILAPI ILboolean ILAPIENTRY ilutGLSubTex3D(GLuint TexID, ILuint XOff, ILuint YOff, ILuint ZOff); ILAPI ILboolean ILAPIENTRY ilutGLSetTex2D(GLuint TexID); ILAPI ILboolean ILAPIENTRY ilutGLSetTex3D(GLuint TexID); ILAPI ILboolean ILAPIENTRY ilutGLTexImage(GLuint Level); ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff); ILAPI ILboolean ILAPIENTRY ilutGLSetTex(GLuint TexID); // Deprecated - use ilutGLSetTex2D. ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff); // Use ilutGLSubTex2D. #endif//ILUT_USE_OPENGL // ImageLib Utility Toolkit's Allegro Functions #ifdef ILUT_USE_ALLEGRO #ifdef __cplusplus extern "C" { #endif #include #ifdef __cplusplus } #endif ILAPI BITMAP* ILAPIENTRY ilutAllegLoadImage(ILstring FileName); ILAPI BITMAP* ILAPIENTRY ilutConvertToAlleg(PALETTE Pal); #endif//ILUT_USE_ALLEGRO // ImageLib Utility Toolkit's SDL Functions #ifdef ILUT_USE_SDL ILAPI struct SDL_Surface* ILAPIENTRY ilutConvertToSDLSurface(unsigned int flags); ILAPI struct SDL_Surface* ILAPIENTRY ilutSDLSurfaceLoadImage(ILstring FileName); ILAPI ILboolean ILAPIENTRY ilutSDLSurfaceFromBitmap(struct SDL_Surface *Bitmap); #endif//ILUT_USE_SDL // ImageLib Utility Toolkit's BeOS Functions #ifdef ILUT_USE_BEOS ILAPI BBitmap ILAPIENTRY ilutConvertToBBitmap(void); #endif//ILUT_USE_BEOS // ImageLib Utility Toolkit's Win32 GDI Functions #ifdef ILUT_USE_WIN32 ILAPI HBITMAP ILAPIENTRY ilutConvertToHBitmap(HDC hDC); ILAPI HBITMAP ILAPIENTRY ilutConvertSliceToHBitmap(HDC hDC, ILuint slice); ILAPI void ILAPIENTRY ilutFreePaddedData(ILubyte *Data); ILAPI void ILAPIENTRY ilutGetBmpInfo(BITMAPINFO *Info); ILAPI HPALETTE ILAPIENTRY ilutGetHPal(void); ILAPI ILubyte* ILAPIENTRY ilutGetPaddedData(void); ILAPI ILboolean ILAPIENTRY ilutGetWinClipboard(void); ILAPI ILboolean ILAPIENTRY ilutLoadResource(HINSTANCE hInst, ILint ID, ILstring ResourceType, ILenum Type); ILAPI ILboolean ILAPIENTRY ilutSetHBitmap(HBITMAP Bitmap); ILAPI ILboolean ILAPIENTRY ilutSetHPal(HPALETTE Pal); ILAPI ILboolean ILAPIENTRY ilutSetWinClipboard(void); ILAPI HBITMAP ILAPIENTRY ilutWinLoadImage(ILstring FileName, HDC hDC); ILAPI ILboolean ILAPIENTRY ilutWinLoadUrl(ILstring Url); ILAPI ILboolean ILAPIENTRY ilutWinPrint(ILuint XPos, ILuint YPos, ILuint Width, ILuint Height, HDC hDC); ILAPI ILboolean ILAPIENTRY ilutWinSaveImage(ILstring FileName, HBITMAP Bitmap); #endif//ILUT_USE_WIN32 // ImageLib Utility Toolkit's DirectX 8 Functions #ifdef ILUT_USE_DIRECTX8 // ILAPI void ILAPIENTRY ilutD3D8MipFunc(ILuint NumLevels); ILAPI struct IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(struct IDirect3DDevice8 *Device); ILAPI struct IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(struct IDirect3DDevice8 *Device); ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DVolumeTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileInMemory(struct IDirect3DDevice8 *Device, void *Lump, ILuint Size, struct IDirect3DTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileInMemory(struct IDirect3DDevice8 *Device, void *Lump, ILuint Size, struct IDirect3DVolumeTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DVolumeTexture8 **Texture); // These two are not tested yet. ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture8 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(struct IDirect3DDevice8 *Device, struct IDirect3DSurface8 *Surface); #endif//ILUT_USE_DIRECTX8 #ifdef ILUT_USE_DIRECTX9 #pragma warning(push) #pragma warning(disable : 4115) // Disables 'named type definition in parentheses' warning // ILAPI void ILAPIENTRY ilutD3D9MipFunc(ILuint NumLevels); ILAPI struct IDirect3DTexture9* ILAPIENTRY ilutD3D9Texture (struct IDirect3DDevice9* Device); ILAPI struct IDirect3DVolumeTexture9* ILAPIENTRY ilutD3D9VolumeTexture (struct IDirect3DDevice9* Device); ILAPI struct IDirect3DCubeTexture9* ILAPIENTRY ilutD3D9CubeTexture (struct IDirect3DDevice9* Device); ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DCubeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DCubeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DCubeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DCubeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DVolumeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DVolumeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DVolumeTexture9 **Texture); // These three are not tested yet. ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DVolumeTexture9 **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D9LoadSurface(struct IDirect3DDevice9 *Device, struct IDirect3DSurface9 *Surface); #pragma warning(pop) #endif//ILUT_USE_DIRECTX9 #ifdef ILUT_USE_DIRECTX10 ILAPI ID3D10Texture2D* ILAPIENTRY ilutD3D10Texture(ID3D10Device *Device); ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFile(ID3D10Device *Device, ILconst_string FileName, ID3D10Texture2D **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFileInMemory(ID3D10Device *Device, void *Lump, ILuint Size, ID3D10Texture2D **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromResource(ID3D10Device *Device, HMODULE SrcModule, ILconst_string SrcResource, ID3D10Texture2D **Texture); ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFileHandle(ID3D10Device *Device, ILHANDLE File, ID3D10Texture2D **Texture); #endif//ILUT_USE_DIRECTX10 #ifdef ILUT_USE_X11 ILAPI XImage * ILAPIENTRY ilutXCreateImage( Display* ); ILAPI Pixmap ILAPIENTRY ilutXCreatePixmap( Display*,Drawable ); ILAPI XImage * ILAPIENTRY ilutXLoadImage( Display*,char* ); ILAPI Pixmap ILAPIENTRY ilutXLoadPixmap( Display*,Drawable,char* ); #ifdef ILUT_USE_XSHM ILAPI XImage * ILAPIENTRY ilutXShmCreateImage( Display*,XShmSegmentInfo* ); ILAPI void ILAPIENTRY ilutXShmDestroyImage( Display*,XImage*,XShmSegmentInfo* ); ILAPI Pixmap ILAPIENTRY ilutXShmCreatePixmap( Display*,Drawable,XShmSegmentInfo* ); ILAPI void ILAPIENTRY ilutXShmFreePixmap( Display*,Pixmap,XShmSegmentInfo* ); ILAPI XImage * ILAPIENTRY ilutXShmLoadImage( Display*,char*,XShmSegmentInfo* ); ILAPI Pixmap ILAPIENTRY ilutXShmLoadPixmap( Display*,Drawable,char*,XShmSegmentInfo* ); #endif//ILUT_USE_XSHM #endif//ILUT_USE_X11 #ifdef __cplusplus } #endif #endif // __ILUT_H__ #endif // __ilut_h_