#include "chunk.h" #include "world.h" Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { m_blocks.Reset(BTYPE_AIR); } Chunk::Chunk(int x, int y, char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]) : m_posX(x), m_posY(y) { for (int x = 0; x < CHUNK_SIZE_X; ++x) for (int z = 0; z < CHUNK_SIZE_Z; ++z) for (int y = 0; y < CHUNK_SIZE_Y; ++y) m_blocks.Set(x, y, z, data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); } Chunk::~Chunk() { if (m_isModified) { char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; for (int x = 0; x < CHUNK_SIZE_X; ++x) for (int z = 0; z < CHUNK_SIZE_Z; ++z) for (int y = 0; y < CHUNK_SIZE_Y; ++y) data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); std::ostringstream pos; pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; std::ofstream output(pos.str().c_str(), std::fstream::binary); output.write(data, sizeof(data)); output.close(); } } void Chunk::RemoveBlock(int x, int y, int z, World* world) { m_blocks.Set(x, y, z, BTYPE_AIR); CheckNeighbors(x, y, world); m_isDirty = true; } void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { m_blocks.Set(x, y, z, type); CheckNeighbors(x, z, world); m_isDirty = true; } BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } void Chunk::CheckNeighbors(int x, int z, World* world) { int cx, cy; world->GetScope(cx, cy); if (x == 0 && m_posX - cx >= 0 && world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); if (z == 0 && m_posY - cy >= 0 && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); } void Chunk::GetPosition(int& x, int& y) const { x = m_posX; y = m_posY; } void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { float u, v, s; // Update mesh if (m_isDirty) { int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4); VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[maxVertexCount]; int count = 0; for (int x = 0; x < CHUNK_SIZE_X; ++x) { for (int z = 0; z < CHUNK_SIZE_Z; ++z) { for (int y = 0; y < CHUNK_SIZE_Y; ++y) { if (count > USHRT_MAX) break; BlockType bt = GetBlock(x, y, z); if (bt != BTYPE_AIR) { blockinfo[bt]->GetTexture(u, v, s); AddBlockToMesh(vd, count, bt, x, y, z, u, v, s, world); } } } } if (count > USHRT_MAX) { count = USHRT_MAX; std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl; } m_vertexBuffer.SetMeshData(vd, count); delete[] vd; } m_isDirty = false; } void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world) { static Perlin perlin = Perlin(2, 4.f, 1.f, 362436); int cex, cey; world->GetScope(cex, cey); int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z; if (perlin.Get(x, y, z) + .1f > 1.5f) { } if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v); } if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v); vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v); } if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); } if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v); vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v); } if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s); } if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v); vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v); } } void Chunk::Render() const { m_vertexBuffer.Render(); } bool Chunk::IsDirty() const { return m_isDirty; } void Chunk::MakeDirty() { m_isDirty = true; } void Chunk::MakeModified() { m_isModified = true; }