#include "chunk.h" #include "world.h" #include Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { //std::ostringstream pos; // V�rifie l'existence d'un fichier .chunk avec sa position. //pos << CHUNK_PATH << x << '_' << y << ".chunk"; //std::ifstream input(pos.str(), std::fstream::binary); //if (input.fail()) { OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); int ratio = 0; ratio = x * y % 7; m_blocks.Reset(BTYPE_AIR); #pragma region Montagnes et Grass des montagnes for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { float xnoiz, ynoiz; xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; double height = 0; for (int x = 0; x < 39; ++x) { height += simplex.eval(xnoiz, ynoiz); height *= .79; xnoiz *= 1.1305; ynoiz *= 1.1305; } height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); height /= (CHUNK_SIZE_Y / 1.9); height += 15.; for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { if (iy < 20) { //std::cout << "" << ynoiz << std::endl; SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); } else if (iy == 20 || iy == 21) { double fractionalPart = ynoiz - static_cast(ynoiz); if (iy == 20) { if (fractionalPart < 0.3) { SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); } else { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); } } else if (iy == 21) { if (fractionalPart < 0.6) { SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); } else { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); } } } else { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); } } } #pragma endregion #pragma region Lacs for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iy = 0; iy < 13; ++iy) { if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); } else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); } } } #pragma endregion //int rnd = rand() % 15; if (ratio == 1) for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iy = 0; iy < 14; ++iy) { if (ix == 3) if (GetBlock(ix, iy, iz) == BTYPE_AIR) Structure(ix, iy, iz, 2); } } if (ratio == 3) for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { for (int iy = 0; iy < 14; ++iy) { if (iz == 4) if (GetBlock(ix, iy, iz) == BTYPE_AIR) Structure(ix, iy, iz, 1); } } if (ratio == 5) for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iy = 0; iy < 14; ++iy) { if (ix == 3) if (GetBlock(ix, iy, iz) == BTYPE_AIR) Structure(ix, iy, iz, 2); } } #pragma region Arbre double valeurRnd = 0; int treeheight = 10; int lastTreeX = -1; int lastTreeZ = -1; int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { if (GetBlock(ix, 0, iz) != BTYPE_ICE) { float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; double height = 0; for (int i = 0; i < 39; ++i) { height += simplex.eval(xnoiz, ynoiz); height *= .79; xnoiz *= 1.1305; ynoiz *= 1.1305; } height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); height /= (CHUNK_SIZE_Y / 1.9); height += 15.; if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) { valeurRnd = simplex.eval(xnoiz, ynoiz); int distanceThreshold = 20; // Vérifie si l'emplacement n'est pas à l'intérieur des lacs bool isInsideLake = false; for (int iy = 0; iy < 13; ++iy) { if (GetBlock(ix, iy, iz) == BTYPE_ICE) { isInsideLake = true; break; } } if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31) || (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39)) ) { if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) { if (valeurRnd < 0.1) treeheight = 10; else { treeheight = valeurRnd * 20; if (treeheight < 5) treeheight = 5; } PlaceTree(ix, height, iz, treeheight); lastTreeX = ix; lastTreeZ = iz; } } } } } } #pragma endregion //else { // input.seekg(0, std::ios_base::end); // int size = input.tellg(); // input.seekg(0, std::ios_base::beg); // char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; // input.read(data, size); // input.close(); // for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) // for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) // m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); //}*/ //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { // float xnoiz, ynoiz; // xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; // ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; // float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; // for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { // if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { // SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines // } // else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { // SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines // } // } // } } void Chunk::PlaceTree(int x, int y, int z, int height) { // Vérifie si les coordonnées x, y, z sont dans les limites du chunk if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) { // Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide return; } // Place la tige de l'arbre for (int iy = 0; iy < height + 1; ++iy) { if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr); } } // Place les feuilles de l'arbre int foliageHeight = height / 2; for (int dy = 0; dy < foliageHeight; ++dy) { for (int dx = -4; dx <= 4; ++dx) { for (int dz = -4; dz <= 4; ++dz) { // Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y && z + dz >= 0 && z + dz < CHUNK_SIZE_Z) { // Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer double distanceSquared = dx * dx + dy * dy + dz * dz; if (distanceSquared < 20) { SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr); } } } } } } Chunk::~Chunk() { /*if (m_isModified) { char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; for (int x = 0; x < CHUNK_SIZE_X; ++x) for (int z = 0; z < CHUNK_SIZE_Z; ++z) for (int y = 0; y < CHUNK_SIZE_Y; ++y) data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); std::ostringstream pos; pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; std::ofstream output(pos.str(), std::fstream::binary); output.write(data, sizeof(data)); output.close(); }*/ } void Chunk::RemoveBlock(int x, int y, int z, World* world) { m_blocks.Set(x, y, z, BTYPE_AIR); CheckNeighbors(x, y, world); m_isDirty = true; } void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { m_blocks.Set(x, y, z, type); if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v�rifier les chunks voisines. m_isDirty = true; } BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { unsigned int cx, cy; world->GetScope(cx, cy); if (x == 0 && m_posX - cx >= 0 && world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); if (z == 0 && m_posY - cy >= 0 && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); } void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } bool Chunk::IsDirty() const { return m_isDirty; } void Chunk::MakeDirty() { m_isDirty = true; } void Chunk::MakeClean() { m_isDirty = false; } void Chunk::MakeModified() { m_isModified = true; } void Chunk::Structure(int x, int y, int z,int height) { for (int i = 0; i < height; i++) { SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); } }