#ifndef _CONNECTION_H__ #define _CONNECTION_H__ #include #include #include "../SQCSim-common/player.h" #include "../SQCSim-common/vector3.h" #include "define.h" struct Input { std::chrono::system_clock::time_point timestamp; UINT8 keys; // 0bFBLRJS__ Vector3f direction; }; class Connection { public: Connection( in_addr addr, std::string name, UINT64 hash, UINT64 self_hash, UINT64 team_hash); ~Connection(); Player* player = nullptr; in_addr GetAddr() const; UINT64 GetHash(bool self = true) const; UINT64 GetTeamHash() const; std::string GetName() const; void Clean(std::chrono::system_clock::time_point time); private: std::deque m_input_manifest; in_addr m_addr; UINT64 m_hash, m_shash, m_thash; std::string m_name; }; #endif