#include "chunk.h" Chunk::Chunk(): BlockArray3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z) {} Chunk::Chunk(Chunk& chk) : BlockArray3d(chk) {} Chunk::~Chunk() {} void Chunk::RemoveBlock(int x, int y, int z) { Set(x, y, z, BTYPE_AIR); } void Chunk::SetBlock(int x, int y, int z, BlockType type) { Set(x, y, z, type); } BlockType Chunk::GetBlock(int x, int y, int z) const { return Get(x, y, z); }