#include "connector.h" Connector::Connector() {} Connector::~Connector() {} int Connector::Init() { #ifdef _WIN32 if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */ std::cout << "Initialisation WinSock." << std::endl; return 1; } #endif m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0); if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */ std::cout << "Creation Socket UDP." << std::endl; return 2; } m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0); if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */ std::cout << "Creation Socket TCP." << std::endl; return 3; } /* Creation structure donnes descripteur du socket serveur */ sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = htons(CLI_PORT); addr.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */ std::cout << "Association Socket UDP." << std::endl; return 4; } if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */ std::cout << "Association Socket TCP." << std::endl; return 5; } return 0; } int Connector::Connect(const char* srv_addr, std::string name) { sockaddr_in add; m_srvsockaddr.sin_family = AF_INET; m_srvsockaddr.sin_port = htons(SRV_PORT); if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) { std::cout << "Addresse serveur invalide." << std::endl; return 1; } if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { std::cout << "Échec de la connexion." << std::endl; return 2; } flag_t flag = 1; if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) { std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl; return 3; } netprot::Buffer bf; netprot::LoginInfo log; strcpy(log.name, name.c_str()); netprot::sendPack(m_sock_tcp, &log, &bf); //using namespace std::chrono_literals; //std::this_thread::sleep_for(100ms); memset(bf.ptr, '\0', BUFFER_LENGTH); bool ready = false; int errors = 0; std::vector lsPck; while (!ready) { lsPck = netprot::recvPacks(m_sock_tcp, &bf); for (auto& pck : lsPck) { uint32_t bsize = bf.len - (pck - bf.ptr); netprot::PlayerInfo* pl = nullptr; switch (netprot::getType(pck, 1)) { using enum netprot::PACKET_TYPE; case LOGINF: if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) ++errors; break; case GAMEINFO: if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) ++errors; break; case PLAYINF: pl = new netprot::PlayerInfo(); if (!netprot::Deserialize(pl, pck, &bsize)) ++errors; else m_players[pl->id] = pl; break; case TEAMINF: // TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. break; case SYNC: if (!netprot::Deserialize(&m_origin, pck, &bsize)) ++errors; ready = true; break; default: errors++; break; } } lsPck.clear(); if (errors > 1000) return 4; } return 0; } uint64_t Connector::getId() const { return m_loginfo.sid; } unsigned int Connector::getSeed() const { return m_gameinfo.seed; } netprot::Sync Connector::getOrigin() const { return m_origin; }