#ifndef SETTINGS_H__ #define SETTINGS_H__ #include #include #include #include #include #include "define.h" #include "audio.h" class Settings { public: Settings(Audio& audio); void SaveFile(const std::string& filename); void LoadFile(const std::string& filename); // Audio float GetMainVolume() const; void SetMainVolume(float volume); void GetMusicVolume(); void SetMusicVolume(float volume); float GetSfxVolume() const; void SetSfxVolume(float volume); // Graphic float GetBrightness() const; void SetBrightness(float brightness); float GetContrast() const; void SetContrast(float contrast); bool GetFullscreen() const; void SetFullscreen(bool fullscreen); const Resolution& GetResolution() const; void SetResolution(const Resolution& resolution); // Gameplay float GetMouseSensitivity() const; void SetMouseSensitivity(float sensitivity); void ApplyResolution(Resolution resolution); private: Audio& m_audio; // Audio float m_mainVolume; float m_musicVolume; float m_sfxVolume; // Graphic Resolution m_resolution; bool m_fullscreen; int m_rezWidth; int m_rezHeight; float m_brightness; float m_contrast; // Gameplay float m_mouseSensitivity; }; #endif // PARAMETERS_H