#ifndef BULLET_H__ #define BULLET_H__ #include "audio.h" #include "player.h" #include "vertexbuffer.h" #include "texture.h" class World; class Bullet { public: Bullet(Player& player); ~Bullet(); bool Update(World* world, Transformation& tran, float elapsedtime); void Transpose(int& x, int& z); private: Vector3f m_startpos; Vector3f m_currentpos; Vector3f m_velocity; }; #endif // BULLET_H__