SQC-15_online #1
@@ -239,7 +239,7 @@ void Engine::DrawPause()
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	glMatrixMode(GL_MODELVIEW);
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	glPushMatrix();
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	MenuBGTexture.Bind();
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	PauseBGTexture.Bind();
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	glLoadIdentity();
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	glBegin(GL_QUADS);
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	glTexCoord2f(0, 0);
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@@ -251,6 +251,14 @@ void Engine::DrawPause()
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	glTexCoord2f(0, 1);
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	glVertex2i(0, 600);
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	glEnd();
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	glDisable(GL_BLEND);
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	glEnable(GL_DEPTH_TEST);
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	glMatrixMode(GL_PROJECTION);
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	glPopMatrix();
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	glMatrixMode(GL_MODELVIEW);
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	glPopMatrix();
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	ShowCursor();
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}
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void Engine::Init() {
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@@ -329,6 +337,7 @@ void Engine::LoadResource() {
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	LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png");
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	LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png");
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	LoadTexture(PauseBGTexture, MENU_ITEM_PATH "test.png");
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	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
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	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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	LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png");
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@@ -801,7 +810,7 @@ void Engine::Render(float elapsedTime) {
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	}
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	else if (m_gamestate == GameState::PAUSE)
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	{
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		DrawPause();
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	}
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	else if (m_gamestate == GameState::QUIT)
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		Stop();
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@@ -830,7 +839,14 @@ void Engine::KeyPressEvent(unsigned char key) {
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		}
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		break;
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	case 36: // ESC - Quitter
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		m_gamestate = GameState::MAIN_MENU;
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		if (m_gamestate == GameState::PLAY)
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		{
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			m_gamestate = GameState::PAUSE;
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		}
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		else if (m_gamestate == GameState::PAUSE)
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		{
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			m_gamestate = GameState::PLAY;
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		}
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		//Stop();
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		break;
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	case 57: // Space - Sauter
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@@ -88,6 +88,7 @@ private:
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    Texture MenuStartTexture;
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    Texture MenuQuitTexture;
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    Texture MenuOptionsTexture;
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    Texture PauseBGTexture;
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    float m_scale;
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    float m_time = 0;
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