SQC-15_online #1
@ -1359,6 +1359,7 @@ void Engine::Render(float elapsedTime) {
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for (auto& [key, player] : m_players) {
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RemotePlayer* rt = static_cast<RemotePlayer*>(player);
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//std::cout << key << ": "; rt->GetPosition().Afficher();
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glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
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m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
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}
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@ -88,8 +88,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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float z = GetPosition().z;
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float width = 1.f;
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float height = 1.7f;
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std::cout << "hahahaha";
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//Matrix4 mat4 = tran.GetMatrix();
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//mat4 VP = pMatrix * vMatrix;
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