SQC-15_online #1
@ -134,9 +134,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else if (angle >= -0.75 && !isLeft) //BackRight
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index = 6;
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std::cout << index << std::endl;
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std::cout << "angle: " << angle << std::endl;
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float u, v, w, h;
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