SQC-15_online #1
@ -430,6 +430,77 @@ void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
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*buflen = sizeof(uint32_t) * 3 + 3;
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}
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void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
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uint64_t tstamp = bull->tstamp;
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uint8_t ts8[sizeof(uint64_t)] = {
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(uint8_t)((tstamp >> 56) & 0xFF),
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(uint8_t)((tstamp >> 48) & 0xFF),
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(uint8_t)((tstamp >> 40) & 0xFF),
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(uint8_t)((tstamp >> 32) & 0xFF),
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(uint8_t)((tstamp >> 24) & 0xFF),
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(uint8_t)((tstamp >> 16) & 0xFF),
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(uint8_t)((tstamp >> 8) & 0xFF),
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(uint8_t)(tstamp & 0xFF)
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};
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memcpy(*buf + 1, ts8, sizeof(uint64_t));
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uint64_t tid = bull->tid;
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uint8_t tid8[sizeof(uint64_t)] = {
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(uint8_t)((tid >> 56) & 0xFF),
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(uint8_t)((tid >> 48) & 0xFF),
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(uint8_t)((tid >> 40) & 0xFF),
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(uint8_t)((tid >> 32) & 0xFF),
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(uint8_t)((tid >> 24) & 0xFF),
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(uint8_t)((tid >> 16) & 0xFF),
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(uint8_t)((tid >> 8) & 0xFF),
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(uint8_t)(tid & 0xFF)
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};
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memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
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uint32_t vec[3];
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memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec8[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
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memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t dir8[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
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*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
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}
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
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@ -876,6 +947,74 @@ bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
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return true;
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}
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bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
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if (*buflen <= sizeof(BulletAdd))
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return false;
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uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(tst, &buf[1], sizeof(uint64_t));
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bull->tstamp =
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(uint64_t)tst[0] << 56 |
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(uint64_t)tst[1] << 48 |
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(uint64_t)tst[2] << 40 |
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(uint64_t)tst[3] << 32 |
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(uint64_t)tst[4] << 24 |
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(uint64_t)tst[5] << 16 |
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(uint64_t)tst[6] << 8 |
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(uint64_t)tst[7];
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memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
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bull->tid =
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(uint64_t)tst[0] << 56 |
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(uint64_t)tst[1] << 48 |
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(uint64_t)tst[2] << 40 |
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(uint64_t)tst[3] << 32 |
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(uint64_t)tst[4] << 24 |
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(uint64_t)tst[5] << 16 |
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(uint64_t)tst[6] << 8 |
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(uint64_t)tst[7];
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uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
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memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
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uint32_t vec[3] = {
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(uint32_t)subvec[0] << 24 |
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(uint32_t)subvec[1] << 16 |
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(uint32_t)subvec[2] << 8 |
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(uint32_t)subvec[3],
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(uint32_t)subvec[4] << 24 |
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(uint32_t)subvec[5] << 16 |
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(uint32_t)subvec[6] << 8 |
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(uint32_t)subvec[7],
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(uint32_t)subvec[8] << 24 |
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(uint32_t)subvec[9] << 16 |
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(uint32_t)subvec[10] << 8 |
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(uint32_t)subvec[11] };
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memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
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memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
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uint32_t dir[3] = {
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(uint32_t)subvec[0] << 24 |
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(uint32_t)subvec[1] << 16 |
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(uint32_t)subvec[2] << 8 |
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(uint32_t)subvec[3],
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(uint32_t)subvec[4] << 24 |
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(uint32_t)subvec[5] << 16 |
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(uint32_t)subvec[6] << 8 |
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(uint32_t)subvec[7],
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(uint32_t)subvec[8] << 24 |
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(uint32_t)subvec[9] << 16 |
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(uint32_t)subvec[10] << 8 |
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(uint32_t)subvec[11] };
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memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
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*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
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return true;
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}
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bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
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if (*buflen <= sizeof(ErrorLog))
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return false;
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@ -969,9 +1108,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
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return pck;
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}
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netprot::Packet netprot::getPack(netprot::Buffer* buf) {
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return netprot::getPack(buf->ptr, &buf->len);
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}
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netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
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bool netprot::emptyPack(netprot::Packet pck) {
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switch (pck.type) {
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@ -12,8 +12,8 @@ namespace netprot {
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ERR, INPUT, OUTPUT, SYNC,
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TEAMINF, SELFINF, PLAYINF, LOGINF,
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CHUNKMOD, PLAYERMOD, PICKUPMOD,
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GAMEINFO, ENDINFO , CHAT, ERRLOG,
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LAST_PACK
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GAMEINFO, ENDINFO , BULLET,
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CHAT, ERRLOG, LAST_PACK
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};
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/* Structures */
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@ -135,6 +135,12 @@ namespace netprot {
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BlockType b_type, old_b_type;
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};
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struct BulletAdd {
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Timestamp tstamp;
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Vector3f pos, dir;
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uint64_t id;
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};
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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bool is_fatal;
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@ -153,6 +159,7 @@ namespace netprot {
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void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
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void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
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void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
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bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
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@ -164,6 +171,7 @@ namespace netprot {
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bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
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bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
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bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
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bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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PACKET_TYPE getType(char* buf, uint32_t buflen);
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@ -95,7 +95,7 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
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if (outs >= 1000) {
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outs -= 1000;
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Sync sync;
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sync.hp = player.get()->GetHP();
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sync.hp = player->GetHP();
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sync.timestamp = out.timestamp;
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sync.position = out.position;
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sync.sid = m_loginfo.sid;
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@ -109,13 +109,14 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
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}
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}
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void Connection::Run(World* world) {
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Timestamp Connection::Run(World* world) {
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Input in, last;
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Output out;
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Timestamp tstamp = 0;
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float el;
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if (m_input_manifest.size() < 2)
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return;
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return tstamp;
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while (m_last_in < m_input_vector.size() - 1) {
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in = m_input_vector.at(m_last_in + 1);
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@ -129,30 +130,39 @@ void Connection::Run(World* world) {
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m_shoot_acc = 0;
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}
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player.get()->SetDirection(in.direction);
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
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in.keys.backward,
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in.keys.left,
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in.keys.right,
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in.keys.jump, false, el), world, el);
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player->SetDirection(in.direction);
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player->ApplyPhysics(player->GetInput(in.keys.forward,
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in.keys.backward,
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in.keys.left,
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in.keys.right,
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in.keys.jump, false, el), world, el);
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//if (in.keys.block)
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// ChunkDiffs.push_back()
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if (in.keys.block) {
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bool block = false;
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ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
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player->GetPosition(),
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player->GetDirection(),
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block, true);
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if (cmod)
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ChunkDiffs.emplace_back(cmod);
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}
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if (in.keys.shoot && m_shoot_acc <= 0.)
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Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection()));
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Bullets.push_back(Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection()));
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out.position = player.get()->GetPositionAbs();
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out.position = player->GetPositionAbs();
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out.direction = in.direction;
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out.timestamp = in.timestamp;
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out.id = m_playinfo.id;
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m_output_manifest[out.timestamp] = out;
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m_output_vector.push_back(out);
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tstamp = out.timestamp;
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++m_last_in;
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}
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return tstamp;
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}
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void Connection::CleanInputManifest(Timestamp time) {
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@ -161,3 +171,5 @@ void Connection::CleanInputManifest(Timestamp time) {
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// while (wat != m_input_manifest.begin())
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// m_input_manifest.erase(wat--);
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}
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Timestamp Connection::GetTStamp() const { return m_tstamp; }
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@ -20,7 +20,7 @@ public:
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PlayerInfo play);
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~Connection();
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std::unique_ptr<Player> player = nullptr;
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Player* player = nullptr;
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uint64_t GetHash(bool self = true) const;
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uint64_t GetTeamHash() const;
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@ -36,7 +36,7 @@ public:
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void getPacks(SOCKET sock);
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void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
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void Run(World* world);
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Timestamp Run(World* world);
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void CleanInputManifest(Timestamp time);
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@ -45,6 +45,8 @@ public:
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std::vector<Bullet> Bullets;
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std::vector<ChunkMod> ChunkDiffs;
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Timestamp GetTStamp() const;
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private:
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std::unordered_map<Timestamp, Input> m_input_manifest;
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std::vector<Input> m_input_vector;
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@ -53,6 +55,7 @@ private:
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std::unordered_map<Timestamp, Chat> m_chatlog;
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float m_shoot_acc = 0;
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Timestamp m_tstamp = 0;
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SOCKET m_sock;
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sockaddr_in m_addr;
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@ -18,9 +18,9 @@ Server::~Server() {
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closesocket(m_sock_udp);
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if (m_sock_tcp)
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closesocket(m_sock_tcp);
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for (const auto& [key, player] : m_players)
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for (const auto& [key, player] : m_conns)
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closesocket(player->getSock());
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m_players.clear();
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m_conns.clear();
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delete m_world;
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#ifdef _WIN32
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WSACleanup();
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@ -165,7 +165,7 @@ int Server::Ready() {
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std::cout << m_game.seed << std::endl;
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Connection* conn = new Connection(sock, sockad, *log, play);
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m_players[log->sid] = conn;
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m_conns[log->sid] = conn;
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delete log;
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@ -174,8 +174,8 @@ int Server::Ready() {
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}
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}
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}
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for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
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for (auto& [keyout, playout] : m_players) {
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for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
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for (auto& [keyout, playout] : m_conns) {
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if (keyin == keyout)
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continue;
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sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
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@ -192,17 +192,18 @@ void Server::Run() {
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Log("Debut de la partie...", false, false);
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int players = m_players.size();
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int players = m_conns.size();
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m_world = new World();
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m_world->SetSeed(m_game.seed);
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m_world->GetChunks().Reset(nullptr);
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m_world->BuildWorld();
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for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
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for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
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int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2),
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y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1)) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2);
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conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
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conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
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m_players[key] = conn->player;
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||||
Sync sync;
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||||
sync.position = conn->player->GetPositionAbs();
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sync.hp = conn->player->GetHP();
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@ -212,11 +213,14 @@ void Server::Run() {
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
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||||
}
|
||||
|
||||
|
||||
int timer = m_game.countdown, sync_acc = 0;
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||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat> chatlog;
|
||||
std::vector<ChunkMod*> chunkdiffs;
|
||||
std::vector<Bullet*> bullets, outbox_bullets;
|
||||
std::vector<BulletAdd*> netbull;
|
||||
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
@ -230,13 +234,14 @@ void Server::Run() {
|
||||
--timer;
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_players) {
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
|
||||
/* In */
|
||||
|
||||
int deadplayers = 0;
|
||||
std::vector<char*> lsPck;
|
||||
Input in; Chat chat; Sync sync;
|
||||
|
||||
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
@ -244,7 +249,7 @@ void Server::Run() {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize))
|
||||
m_players[in.sid]->AddInput(in);
|
||||
m_conns[in.sid]->AddInput(in);
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
@ -264,25 +269,80 @@ void Server::Run() {
|
||||
if (conn->player->AmIDead()) {
|
||||
++deadplayers;
|
||||
conn->m_nsync == false;
|
||||
continue;
|
||||
}
|
||||
conn->Run(m_world);
|
||||
else {
|
||||
Timestamp tstamp = conn->Run(m_world);
|
||||
|
||||
for (auto& chmo : conn->ChunkDiffs)
|
||||
chunkdiffs.emplace_back(chmo);
|
||||
conn->ChunkDiffs.clear();
|
||||
|
||||
for (auto& bull : conn->Bullets) {
|
||||
bullets.emplace_back(bull);
|
||||
BulletAdd* nbul = new BulletAdd();
|
||||
nbul->pos = conn->player->GetPosition();
|
||||
nbul->dir = conn->player->GetDirection();
|
||||
nbul->id = key;
|
||||
nbul->tstamp = tstamp;
|
||||
|
||||
netbull.emplace_back(nbul);
|
||||
}
|
||||
conn->Bullets.clear();
|
||||
}
|
||||
|
||||
/* Out */
|
||||
|
||||
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||
}
|
||||
|
||||
if (deadplayers == players - 1 || timer <= 0)
|
||||
endgame = true;
|
||||
}
|
||||
|
||||
for (auto& bull : netbull) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||
}
|
||||
|
||||
for (auto& bull : bullets) {
|
||||
ChunkMod* cmod = nullptr;
|
||||
if (bull->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
|
||||
if (cmod)
|
||||
chunkdiffs.emplace_back(cmod);
|
||||
outbox_bullets.emplace_back(std::move(bull));
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& chat : chatlog)
|
||||
for (auto& [key, conn] : m_players)
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
|
||||
|
||||
for (auto& chmo : chunkdiffs) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||
delete chmo;
|
||||
}
|
||||
|
||||
for (auto& bull : outbox_bullets)
|
||||
delete bull;
|
||||
|
||||
for (auto& bull : netbull)
|
||||
delete bull;
|
||||
|
||||
outbox_bullets.clear();
|
||||
netbull.clear();
|
||||
chunkdiffs.clear();
|
||||
chatlog.clear();
|
||||
}
|
||||
|
||||
Chat end;
|
||||
end.src_id = 0;
|
||||
char endmess[] = "Game over, motherfuckers.";
|
||||
|
||||
strcpy(end.mess, endmess);
|
||||
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
|
||||
}
|
||||
@ -325,11 +385,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_players) {
|
||||
for (const auto& [key, player] : m_conns) {
|
||||
closesocket(player->getSock());
|
||||
}
|
||||
delete m_world;
|
||||
m_players.clear();
|
||||
m_conns.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
|
@ -36,7 +36,8 @@ private:
|
||||
|
||||
Buffer m_buf;
|
||||
|
||||
std::unordered_map<uint64_t, Connection*> m_players;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
GameInfo m_game;
|
||||
|
@ -1362,7 +1362,7 @@ void Engine::Render(float elapsedTime) {
|
||||
Sync sync;
|
||||
uint64_t id = m_conn.getId();
|
||||
static std::vector<char*> lsPck;
|
||||
static int sync_acc = 0;
|
||||
static int sync_acc = 0, cmod_acc = 0;
|
||||
|
||||
if (cmod)
|
||||
m_chunkmod_manifest.emplace_back(cmod);
|
||||
@ -1371,6 +1371,7 @@ void Engine::Render(float elapsedTime) {
|
||||
last = tstamp;
|
||||
|
||||
sync_acc += tstamp - last;
|
||||
cmod_acc += tstamp - last;
|
||||
|
||||
if (sync_acc >= 1000) {
|
||||
sync_acc -= 1000;
|
||||
@ -1385,6 +1386,16 @@ void Engine::Render(float elapsedTime) {
|
||||
m_syncs[sync.timestamp] = sync;
|
||||
}
|
||||
|
||||
if (cmod_acc >= 1000) {
|
||||
cmod_acc -= 1000;
|
||||
if (!m_chunkmod_manifest.empty()) {
|
||||
ChunkMod* cmod = m_chunkmod_manifest.front();
|
||||
m_chunkmod_manifest.pop_front();
|
||||
m_world.ChangeBlockAtPosition(cmod->old_b_type, cmod->pos);
|
||||
delete cmod;
|
||||
}
|
||||
}
|
||||
|
||||
input.sid = id;
|
||||
input.direction = m_player.GetDirection();
|
||||
input.timestamp = tstamp;
|
||||
@ -1401,8 +1412,7 @@ void Engine::Render(float elapsedTime) {
|
||||
lsPck = recvPacks(m_conn.m_sock_udp, &m_buf);
|
||||
char* prevptr = nullptr;
|
||||
for (auto& pck : lsPck) { // We could make a few threads out of this.
|
||||
Sync sync;
|
||||
Output out;
|
||||
Sync sync; Output out; ChunkMod cmod; BulletAdd bull;
|
||||
if (!prevptr)
|
||||
prevptr = m_buf.ptr;
|
||||
uint32_t bsize = m_buf.len - (pck - prevptr);
|
||||
@ -1447,6 +1457,33 @@ void Engine::Render(float elapsedTime) {
|
||||
rt->Feed(out);
|
||||
}
|
||||
break;
|
||||
case CHUNKMOD:
|
||||
if (Deserialize(&cmod, pck, &bsize)) {
|
||||
if (!std::erase_if(m_chunkmod_manifest, // Efface le chunkmod du manifeste s'il est dedans et reset le countdown, sinon fait la modification.
|
||||
[cmod](ChunkMod* c) {
|
||||
return cmod.pos == c->pos &&
|
||||
cmod.b_type == c->b_type &&
|
||||
cmod.old_b_type == c->old_b_type;
|
||||
}))
|
||||
m_world.ChangeBlockAtPosition(cmod.b_type, cmod.pos);
|
||||
else cmod_acc = 0;
|
||||
}
|
||||
break;
|
||||
case BULLET:
|
||||
if (Deserialize(&bull, pck, &bsize)) {
|
||||
Bullet* bult = new Bullet(bull.pos, bull.dir, bull.id);
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
if (!m_bullets[x]) {
|
||||
m_bullets[x] = bult;
|
||||
break;
|
||||
}
|
||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array.
|
||||
m_bullets[0]->~Bullet();
|
||||
m_bullets[0] = bult;
|
||||
}
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir * 10, false, .5f);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
std::cout << "packet be no good.";
|
||||
break;
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <set>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/boostinfo.h"
|
||||
@ -87,8 +88,6 @@ private:
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI };
|
||||
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
|
||||
World m_world = World();
|
||||
@ -172,7 +171,7 @@ private:
|
||||
|
||||
bool m_selectedOptAudioMainBar = false;
|
||||
bool m_selectedOptAudioMusicBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedGameplaySensitivityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
@ -214,7 +213,7 @@ private:
|
||||
bool m_networkgame = false;
|
||||
|
||||
Connector m_conn;
|
||||
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
|
Loading…
Reference in New Issue
Block a user